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Add source attribute for ActorDeathEvent to get source actor (player or entity) who kills the actor involves in ActorDeathEvent
Add is_player attribute for Actor to judge if actor is player or not…..
The text was updated successfully, but these errors were encountered:
I believe that Player is a child class, so you can check for that by using isinstance(<object>, Player) where <object>is the target or event sender.
isinstance(<object>, Player)
<object>
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Add source attribute for ActorDeathEvent to get source actor (player or entity) who kills the actor involves in ActorDeathEvent
Add is_player attribute for Actor to judge if actor is player or not…..
The text was updated successfully, but these errors were encountered: