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some problems #194
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Older version had an issue with entities ticking plus we have had know
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is that means,the problem is on the cauldron side? thx |
nonpaged TE? |
Well maybe. But it looks like the physics engine is getting overloaded.. too many blocks falling. If blocks aren't falling than Im not sure what causing it. But culdroun servers have just had issues with enviromine in the past. |
@GenDeathrow unless the server is not part of the block to update or upload their own mod without there accumulates a lot(over 5k+ Enviromine.EntityFallingBlock, yep block status: active->TE->Entity->falling->end work, but not unload), but if small portions every update blocks 20-60 ticks tps server then falls to 2, which is not allowed and leads to the lag in the end it turns out that the update blocks every 1-2 minutes to solve the problem of immediate fall tps. It comes to a state that is stored in approximately 50,000 (block type TE or Enity, data taken from EnityTraker), lag tps, is loaded in chunk-loaders until will not update or not all the blocks will fall, although not seen the massive falls of blocks, and do not understand why so many of them. P.S. world with almost does not consist of only vanilla blocks, they are replaced by blocks: UBC, BoP, MFQM (if the low tps is because mod enviromine dupe MFQM-blocks(reproduce in SSP-Forge) (because the blocks fall on each other, but can not fall because of what the fall as a subject again and again, and the unit which would fall again trying to make it) (blocks MFQM are blocks that have multiple traits simultaneously solid and not solid blocks)and therefore lag zone since created a lot of falling and lying items(more 25k drop every 5 min), GeoStrata. |
I am using EnviroMine-1.3.124 with minecraft 1.7.10 in cauldron
and i have notice some problems in my server caused by enviromine
the log is too long, here is the full log
http://pastebin.com/nrP1frbW
i am not sure that if they are the same problem
and EnviroMine v1.2.28 will not cause these
thanks.
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