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Permission request to Fork #220

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Gunner76th opened this issue Jan 13, 2017 · 17 comments
Open

Permission request to Fork #220

Gunner76th opened this issue Jan 13, 2017 · 17 comments

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@Gunner76th
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I am formally requesting permission to fork your project so that https://github.com/IHOC/ can work on the physics part of Enviromine to work with 1.10.2 At present there does not appear to be any mod out for 1.10.2 that addresses this issue.

With your permission, we could also look into doing a full push of the entire mod to 1.10.2.

@InSimpleTermsJordan
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InSimpleTermsJordan commented Jan 15, 2017 via email

@Stormwind99
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Me too - EnviroMine is a great mod and I'd like to see it continue. I might be able to help as well.

@Gunner76th
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An update for the community. This is a copy of the message i sent to Funwayguy regarding this issue as well as his response. If anyone would like to assist TeamIHOC with this project, and you have Java mod coding experience, please visit http://www.teamihoc.com and fill out an application. You will also be required to have/create a discord account so that you can join us on the discord server.

Gunner76th
Posted Jan 13, 2017
I am formally requesting permission to fork your project so that TeamIHOC can work on the physics part of Enviromine to work with 1.10.2 At present there does not appear to be any mod out for 1.10.2 that addresses this issue. I am also opening an issue ticket on the Enviromine gituhb with this same request for public record.

Funwayguy

Posted Jan 13, 2017
You're going to have a pretty bad time forking the old existing code. Not only is it extremely old and inefficient, it's also poorly written and in desperate need of rewriting. I'm not even sure Minecraft's new block states would take kindly to physics moving them in massive quantities (each block place/break would trigger chunk rebaking). There are many reasons why I haven't updated EnviroMine and you're going to run into a lot of them trying to update this. If you're still game for trying then by all means give it a shot but I'm not helping with any issues you encounter.

@Morpheus1101
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If things are still ok to fork etc ... my team and i are willing to give this a shot at updating and seeing what occurs etc etc

@GenDeathrow
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some one else was already working on updating this, I'm not sure where he is at though.

@Morpheus1101
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Gunner asked, but has had no activity and Ive not been able to find any active work anywhere else.

@Gunner76th
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Gunner76th commented Jun 28, 2017 via email

@GenDeathrow
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WiseOwl started development.

@Bogdan-G
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Can join forces with those who update to 1.10.2? (assumption)

@MrSeven590
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No one seems to update the good mod to 1.10.2

@Morpheus1101
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Morpheus1101 commented Mar 2, 2018

Thats because 1.10.2 is dead and old, most modders are on 1.12 and awaiting 1.13 in a few months or so & sadly as Funwayguy has said, its just not practical anymore with the way MC/Forge does things with its blockstate, itd cause a lot of issues affecting playability

@feandrad
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Hey, I'm avaliable to enter a team to revive this mod, at least the Physics part.

I'm a Java programmer and I have a small mod on curse.

Feel free to contact me at [email protected]

@Stormwind99
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Stormwind99 commented Jun 21, 2018

Just fyi - I've re-written the foot rot feature of EnviroMine into a separate mod called Food Funk .

The port of food rot to Minecraft 1.12.2 was almost an entire rewrite of the code from the mod.

A big thanks to the EnviroMine authors- I had a lot of fun playing Minecraft with it in 1.7.10.

@thislooksfun
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thislooksfun commented Dec 4, 2018

If anyone is still looking for official permission to fork/update/whatever, go right ahead. The source is licensed under CC BY-NC-SA 4.0, so as long as you don't break those rules, you can do whatever you want, no need to ask! (Though if you do manage to update it, let us know! We'd be happy to promote it.)

However, as Funwayguy said, you're probably better off just starting over. The code is quite honestly a mess. We were just starting the process of splitting the mod into several smaller mods—each of which we were going to write from scratch—when we all got too busy to continue work and decided to abandon it. Initial (not great) work on a new physics system is available over here if it helps anyone (it probably won't).

@Testin1234
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Anything going to happen with this?

@Morpheus1101
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tbh prev versions of MC .. its just not worth it and would be quite complex...how itd go now days on the other hand could be interesting to look at

@Stormwind99
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Stormwind99 commented Jan 21, 2020

I'm beginning to port Food Funk to MC 1.14.4 - that implements a food spoilage mechanic similar to Enviromine's feature.

After that, I could possibly be interested in implementing more EnviroMine-like features as mods - especially if any modders are interested in working on it with me. Starting with the next easiest first, I'm considering a thirst (and water quality) mechanic next.

(Tough As Nails, a mod with some similar features, was also discontinued but has a CC NoDerivatives license, so best we can do is look at the source for reference how some similar things were implemented in 1.12.)

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