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hamiltonian_path.h
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hamiltonian_path.h
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// Copyright 2010-2022 Google LLC
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef OR_TOOLS_GRAPH_HAMILTONIAN_PATH_H_
#define OR_TOOLS_GRAPH_HAMILTONIAN_PATH_H_
// Solves the Shortest Hamiltonian Path Problem using a complete algorithm.
// The algorithm was first described in
// M. Held, R.M. Karp, A dynamic programming approach to sequencing problems,
// J. SIAM 10 (1962) 196-210
//
// The Shortest Hamiltonian Path Problem (SHPP) is similar to the Traveling
// Salesperson Problem (TSP).
// You have to visit all the cities, starting from a given one and you
// do not need to return to your starting point. With the TSP, you can start
// anywhere, but you have to return to your start location.
//
// By complete we mean that the algorithm guarantees to compute the optimal
// solution. The algorithm uses dynamic programming. Its time complexity is
// O(n^2 * 2^(n-1)), where n is the number of nodes to be visited, and '^'
// denotes exponentiation. Its space complexity is O(n * 2 ^ (n - 1)).
//
// Note that the naive implementation of the SHPP
// exploring all permutations without memorizing intermediate results would
// have a complexity of (n - 1)! (factorial of (n - 1) ), which is much higher
// than n^2 * 2^(n-1). To convince oneself of this, just use Stirling's
// formula: n! ~ sqrt(2 * pi * n)*( n / exp(1)) ^ n.
// Because of these complexity figures, the algorithm is not practical for
// problems with more than 20 nodes.
//
// Here is how the algorithm works:
// Let us denote the nodes to be visited by their indices 0 .. n - 1
// Let us pick 0 as the starting node.
// Let d(i,j) denote the distance (or cost) from i to j.
// f(S, j) where S is a set of nodes and j is a node in S is defined as follows:
// f(S, j) = min (i in S \ {j}, f(S \ {j}, i) + cost(i, j))
// (j is an element of S)
// Note that this formulation, from the original Held-Karp paper is a bit
// different, but equivalent to the one used in Caseau and Laburthe, Solving
// Small TSPs with Constraints, 1997, ICLP
// f(S, j) = min (i in S, f(S \ {i}, i) + cost(i, j))
// (j is not an element of S)
//
// The advantage of the Held and Karp formulation is that it enables:
// - to build the dynamic programming lattice layer by layer starting from the
// subsets with cardinality 1, and increasing the cardinality.
// - to traverse the dynamic programming lattice using sequential memory
// accesses, making the algorithm cache-friendly, and faster, despite the large
// amount of computation needed to get the position when f(S, j) is stored.
// - TODO(user): implement pruning procedures on top of the Held-Karp algorithm.
//
// The set S can be represented by an integer where bit i corresponds to
// element i in the set. In the following S denotes the integer corresponding
// to set S.
//
// The dynamic programming iteration is implemented in the method Solve.
// The optimal value of the Hamiltonian path starting at 0 is given by
// min (i in S, f(2 ^ n - 1, i))
// The optimal value of the Traveling Salesman tour is given by f(2 ^ n, 0).
// (There is actually no need to duplicate the first node, as all the paths
// are computed from node 0.)
//
// To implement dynamic programming, we store the preceding results of
// computing f(S,j) in an array M[Offset(S,j)]. See the comments about
// LatticeMemoryManager::BaseOffset() to see how this is computed.
//
// Keywords: Traveling Salesman, Hamiltonian Path, Dynamic Programming,
// Held, Karp.
#include <math.h>
#include <stddef.h>
#include <algorithm>
#include <cmath>
#include <cstdint>
#include <limits>
#include <memory>
#include <stack>
#include <type_traits>
#include <utility>
#include <vector>
#include "ortools/base/integral_types.h"
#include "ortools/base/logging.h"
#include "ortools/util/bitset.h"
#include "ortools/util/saturated_arithmetic.h"
#include "ortools/util/vector_or_function.h"
namespace operations_research {
// TODO(user): Move the Set-related classbelow to util/bitset.h
// Iterates over the elements of a set represented as an unsigned integer,
// starting from the smallest element. (See the class Set<Integer> below.)
template <typename Set>
class ElementIterator {
public:
explicit ElementIterator(Set set) : current_set_(set) {}
bool operator!=(const ElementIterator& other) const {
return current_set_ != other.current_set_;
}
// Returns the smallest element in the current_set_.
int operator*() const { return current_set_.SmallestElement(); }
// Advances the iterator by removing its smallest element.
const ElementIterator& operator++() {
current_set_ = current_set_.RemoveSmallestElement();
return *this;
}
private:
// The current position of the iterator. Stores the set consisting of the
// not-yet iterated elements.
Set current_set_;
};
template <typename Integer>
class Set {
public:
// Make this visible to classes using this class.
typedef Integer IntegerType;
// Useful constants.
static constexpr Integer One = static_cast<Integer>(1);
static constexpr Integer Zero = static_cast<Integer>(0);
static const int MaxCardinality = 8 * sizeof(Integer); // NOLINT
// Construct a set from an Integer.
explicit Set(Integer n) : value_(n) {
static_assert(std::is_integral<Integer>::value, "Integral type required");
static_assert(std::is_unsigned<Integer>::value, "Unsigned type required");
}
// Returns the integer corresponding to the set.
Integer value() const { return value_; }
static Set FullSet(Integer card) {
return card == 0 ? Set(0) : Set(~Zero >> (MaxCardinality - card));
}
// Returns the singleton set with 'n' as its only element.
static Set Singleton(Integer n) { return Set(One << n); }
// Returns a set equal to the calling object, with element n added.
// If n is already in the set, no operation occurs.
Set AddElement(int n) const { return Set(value_ | (One << n)); }
// Returns a set equal to the calling object, with element n removed.
// If n is not in the set, no operation occurs.
Set RemoveElement(int n) const { return Set(value_ & ~(One << n)); }
// Returns true if the calling set contains element n.
bool Contains(int n) const { return ((One << n) & value_) != 0; }
// Returns true if 'other' is included in the calling set.
bool Includes(Set other) const {
return (value_ & other.value_) == other.value_;
}
// Returns the number of elements in the set. Uses the 32-bit version for
// types that have 32-bits or less. Specialized for uint64_t.
int Cardinality() const { return BitCount32(value_); }
// Returns the index of the smallest element in the set. Uses the 32-bit
// version for types that have 32-bits or less. Specialized for uint64_t.
int SmallestElement() const { return LeastSignificantBitPosition32(value_); }
// Returns a set equal to the calling object, with its smallest
// element removed.
Set RemoveSmallestElement() const { return Set(value_ & (value_ - 1)); }
// Returns the rank of an element in a set. For the set 11100, ElementRank(4)
// would return 2. (Ranks start at zero).
int ElementRank(int n) const {
DCHECK(Contains(n)) << "n = " << n << ", value_ = " << value_;
return SingletonRank(Singleton(n));
}
// Returns the set consisting of the smallest element of the calling object.
Set SmallestSingleton() const { return Set(value_ & -value_); }
// Returns the rank of the singleton's element in the calling Set.
int SingletonRank(Set singleton) const {
DCHECK_EQ(singleton.value(), singleton.SmallestSingleton().value());
return Set(value_ & (singleton.value_ - 1)).Cardinality();
}
// STL iterator-related member functions.
ElementIterator<Set> begin() const {
return ElementIterator<Set>(Set(value_));
}
ElementIterator<Set> end() const { return ElementIterator<Set>(Set(0)); }
bool operator!=(const Set& other) const { return value_ != other.value_; }
private:
// The Integer representing the set.
Integer value_;
};
template <>
inline int Set<uint64_t>::SmallestElement() const {
return LeastSignificantBitPosition64(value_);
}
template <>
inline int Set<uint64_t>::Cardinality() const {
return BitCount64(value_);
}
// An iterator for sets of increasing corresponding values that have the same
// cardinality. For example, the sets with cardinality 3 will be listed as
// ...00111, ...01011, ...01101, ...1110, etc...
template <typename SetRange>
class SetRangeIterator {
public:
// Make the parameter types visible to SetRangeWithCardinality.
typedef typename SetRange::SetType SetType;
typedef typename SetType::IntegerType IntegerType;
explicit SetRangeIterator(const SetType set) : current_set_(set) {}
// STL iterator-related methods.
SetType operator*() const { return current_set_; }
bool operator!=(const SetRangeIterator& other) const {
return current_set_ != other.current_set_;
}
// Computes the next set with the same cardinality using Gosper's hack.
// ftp://publications.ai.mit.edu/ai-publications/pdf/AIM-239.pdf ITEM 175
// Also translated in C https://www.cl.cam.ac.uk/~am21/hakmemc.html
const SetRangeIterator& operator++() {
const IntegerType c = current_set_.SmallestSingleton().value();
const IntegerType a = current_set_.value();
const IntegerType r = c + current_set_.value();
// Dividing by c as in HAKMEMC can be avoided by taking into account
// that c is the smallest singleton of current_set_, and using a shift.
const IntegerType shift = current_set_.SmallestElement();
current_set_ = r == 0 ? SetType(0) : SetType(((r ^ a) >> (shift + 2)) | r);
return *this;
}
private:
// The current set of iterator.
SetType current_set_;
};
template <typename Set>
class SetRangeWithCardinality {
public:
typedef Set SetType;
// The end_ set is the first set with cardinality card, that does not fit
// in max_card bits. Thus, its bit at position max_card is set, and the
// rightmost (card - 1) bits are set.
SetRangeWithCardinality(int card, int max_card)
: begin_(Set::FullSet(card)),
end_(Set::FullSet(card - 1).AddElement(max_card)) {
DCHECK_LT(0, card);
DCHECK_LT(0, max_card);
DCHECK_EQ(card, begin_.Cardinality());
DCHECK_EQ(card, end_.Cardinality());
}
// STL iterator-related methods.
SetRangeIterator<SetRangeWithCardinality> begin() const {
return SetRangeIterator<SetRangeWithCardinality>(begin_);
}
SetRangeIterator<SetRangeWithCardinality> end() const {
return SetRangeIterator<SetRangeWithCardinality>(end_);
}
private:
// Keep the beginning and end of the iterator.
SetType begin_;
SetType end_;
};
// The Dynamic Programming (DP) algorithm memorizes the values f(set, node) for
// node in set, for all the subsets of cardinality <= max_card_.
// LatticeMemoryManager manages the storage of f(set, node) so that the
// DP iteration access memory in increasing addresses.
template <typename Set, typename CostType>
class LatticeMemoryManager {
public:
LatticeMemoryManager() : max_card_(0) {}
// Reserves memory and fills in the data necessary to access memory.
void Init(int max_card);
// Returns the offset in memory for f(s, node), with node contained in s.
uint64_t Offset(Set s, int node) const;
// Returns the base offset in memory for f(s, node), with node contained in s.
// This is useful in the Dynamic Programming iterations.
// Note(user): inlining this function gains about 5%.
// TODO(user): Investigate how to compute BaseOffset(card - 1, s \ { n })
// from BaseOffset(card, n) to speed up the DP iteration.
inline uint64_t BaseOffset(int card, Set s) const;
// Returns the offset delta for a set of cardinality 'card', to which
// node 'removed_node' is replaced by 'added_node' at 'rank'
uint64_t OffsetDelta(int card, int added_node, int removed_node,
int rank) const {
return card *
(binomial_coefficients_[added_node][rank] - // delta for added_node
binomial_coefficients_[removed_node][rank]); // for removed_node.
}
// Memorizes the value = f(s, node) at the correct offset.
// This is favored in all other uses than the Dynamic Programming iterations.
void SetValue(Set s, int node, CostType value);
// Memorizes 'value' at 'offset'. This is useful in the Dynamic Programming
// iterations where we want to avoid compute the offset of a pair (set, node).
void SetValueAtOffset(uint64_t offset, CostType value) {
memory_[offset] = value;
}
// Returns the memorized value f(s, node) with node in s.
// This is favored in all other uses than the Dynamic Programming iterations.
CostType Value(Set s, int node) const;
// Returns the memorized value at 'offset'.
// This is useful in the Dynamic Programming iterations.
CostType ValueAtOffset(uint64_t offset) const { return memory_[offset]; }
private:
// Returns true if the values used to manage memory are set correctly.
// This is intended to only be used in a DCHECK.
bool CheckConsistency() const;
// The maximum cardinality of the set on which the lattice is going to be
// used. This is equal to the number of nodes in the TSP.
int max_card_;
// binomial_coefficients_[n][k] contains (n choose k).
std::vector<std::vector<uint64_t>> binomial_coefficients_;
// base_offset_[card] contains the base offset for all f(set, node) with
// card(set) == card.
std::vector<int64_t> base_offset_;
// memory_[Offset(set, node)] contains the costs of the partial path
// f(set, node).
std::vector<CostType> memory_;
};
template <typename Set, typename CostType>
void LatticeMemoryManager<Set, CostType>::Init(int max_card) {
DCHECK_LT(0, max_card);
DCHECK_GE(Set::MaxCardinality, max_card);
if (max_card <= max_card_) return;
max_card_ = max_card;
binomial_coefficients_.resize(max_card_ + 1);
// Initialize binomial_coefficients_ using Pascal's triangle recursion.
for (int n = 0; n <= max_card_; ++n) {
binomial_coefficients_[n].resize(n + 2);
binomial_coefficients_[n][0] = 1;
for (int k = 1; k <= n; ++k) {
binomial_coefficients_[n][k] = binomial_coefficients_[n - 1][k - 1] +
binomial_coefficients_[n - 1][k];
}
// Extend to (n, n + 1) to minimize branchings in LatticeMemoryManager().
// This also makes the recurrence above work for k = n.
binomial_coefficients_[n][n + 1] = 0;
}
base_offset_.resize(max_card_ + 1);
base_offset_[0] = 0;
// There are k * binomial_coefficients_[max_card_][k] f(S,j) values to store
// for each group of f(S,j), with card(S) = k. Update base_offset[k]
// accordingly.
for (int k = 0; k < max_card_; ++k) {
base_offset_[k + 1] =
base_offset_[k] + k * binomial_coefficients_[max_card_][k];
}
memory_.resize(0);
memory_.shrink_to_fit();
memory_.resize(max_card_ * (1 << (max_card_ - 1)));
DCHECK(CheckConsistency());
}
template <typename Set, typename CostType>
bool LatticeMemoryManager<Set, CostType>::CheckConsistency() const {
for (int n = 0; n <= max_card_; ++n) {
int64_t sum = 0;
for (int k = 0; k <= n; ++k) {
sum += binomial_coefficients_[n][k];
}
DCHECK_EQ(1 << n, sum);
}
DCHECK_EQ(0, base_offset_[1]);
DCHECK_EQ(max_card_ * (1 << (max_card_ - 1)),
base_offset_[max_card_] + max_card_);
return true;
}
template <typename Set, typename CostType>
uint64_t LatticeMemoryManager<Set, CostType>::BaseOffset(int card,
Set set) const {
DCHECK_LT(0, card);
DCHECK_EQ(set.Cardinality(), card);
uint64_t local_offset = 0;
int node_rank = 0;
for (int node : set) {
// There are binomial_coefficients_[node][node_rank + 1] sets which have
// node at node_rank.
local_offset += binomial_coefficients_[node][node_rank + 1];
++node_rank;
}
DCHECK_EQ(card, node_rank);
// Note(user): It is possible to get rid of base_offset_[card] by using a 2-D
// array. It would also make it possible to free all the memory but the layer
// being constructed and the preceding one, if another lattice of paths is
// constructed.
// TODO(user): Evaluate the interest of the above.
// There are 'card' f(set, j) to store. That is why we need to multiply
// local_offset by card before adding it to the corresponding base_offset_.
return base_offset_[card] + card * local_offset;
}
template <typename Set, typename CostType>
uint64_t LatticeMemoryManager<Set, CostType>::Offset(Set set, int node) const {
DCHECK(set.Contains(node));
return BaseOffset(set.Cardinality(), set) + set.ElementRank(node);
}
template <typename Set, typename CostType>
CostType LatticeMemoryManager<Set, CostType>::Value(Set set, int node) const {
DCHECK(set.Contains(node));
return ValueAtOffset(Offset(set, node));
}
template <typename Set, typename CostType>
void LatticeMemoryManager<Set, CostType>::SetValue(Set set, int node,
CostType value) {
DCHECK(set.Contains(node));
SetValueAtOffset(Offset(set, node), value);
}
// Deprecated type.
typedef int PathNodeIndex;
template <typename CostType, typename CostFunction>
class HamiltonianPathSolver {
// HamiltonianPathSolver computes a minimum Hamiltonian path starting at node
// 0 over a graph defined by a cost matrix. The cost function need not be
// symmetric.
// When the Hamiltonian path is closed, it's a Hamiltonian cycle,
// i.e. the algorithm solves the Traveling Salesman Problem.
// Example:
// std::vector<std::vector<int>> cost_mat;
// ... fill in cost matrix
// HamiltonianPathSolver<int, std::vector<std::vector<int>>>
// mhp(cost_mat); // no computation done
// printf("%d\n", mhp.TravelingSalesmanCost()); // computation done and
// stored
public:
// In 2010, 26 was the maximum solvable with 24 Gigs of RAM, and it took
// several minutes. With this 2014 version of the code, one may go a little
// higher, but considering the complexity of the algorithm (n*2^n), and that
// there are very good ways to solve TSP with more than 32 cities,
// we limit ourselves to 32 cites.
// This is why we define the type NodeSet to be 32-bit wide.
// TODO(user): remove this limitation by using pruning techniques.
typedef uint32_t Integer;
typedef Set<Integer> NodeSet;
explicit HamiltonianPathSolver(CostFunction cost);
HamiltonianPathSolver(int num_nodes, CostFunction cost);
// Replaces the cost matrix while avoiding re-allocating memory.
void ChangeCostMatrix(CostFunction cost);
void ChangeCostMatrix(int num_nodes, CostFunction cost);
// Returns the cost of the Hamiltonian path from 0 to end_node.
CostType HamiltonianCost(int end_node);
// Returns the shortest Hamiltonian path from 0 to end_node.
std::vector<int> HamiltonianPath(int end_node);
// Returns the end-node that yields the shortest Hamiltonian path of
// all shortest Hamiltonian path from 0 to end-node (end-node != 0).
int BestHamiltonianPathEndNode();
// Deprecated API. Stores HamiltonianPath(BestHamiltonianPathEndNode()) into
// *path.
void HamiltonianPath(std::vector<PathNodeIndex>* path);
// Returns the cost of the TSP tour.
CostType TravelingSalesmanCost();
// Returns the TSP tour in the vector pointed to by the argument.
std::vector<int> TravelingSalesmanPath();
// Deprecated API.
void TravelingSalesmanPath(std::vector<PathNodeIndex>* path);
// Returns true if there won't be precision issues.
// This is always true for integers, but not for floating-point types.
bool IsRobust();
// Returns true if the cost matrix verifies the triangle inequality.
bool VerifiesTriangleInequality();
private:
// Saturated arithmetic helper class.
template <typename T,
bool = true /* Dummy parameter to allow specialization */>
// Returns the saturated addition of a and b. It is specialized below for
// int32_t and int64_t.
struct SaturatedArithmetic {
static T Add(T a, T b) { return a + b; }
static T Sub(T a, T b) { return a - b; }
};
template <bool Dummy>
struct SaturatedArithmetic<int64_t, Dummy> {
static int64_t Add(int64_t a, int64_t b) { return CapAdd(a, b); }
static int64_t Sub(int64_t a, int64_t b) { return CapSub(a, b); }
};
// TODO(user): implement this natively in saturated_arithmetic.h
template <bool Dummy>
struct SaturatedArithmetic<int32_t, Dummy> {
static int32_t Add(int32_t a, int32_t b) {
const int64_t a64 = a;
const int64_t b64 = b;
const int64_t min_int32 = std::numeric_limits<int32_t>::min();
const int64_t max_int32 = std::numeric_limits<int32_t>::max();
return static_cast<int32_t>(
std::max(min_int32, std::min(max_int32, a64 + b64)));
}
static int32_t Sub(int32_t a, int32_t b) {
const int64_t a64 = a;
const int64_t b64 = b;
const int64_t min_int32 = std::numeric_limits<int32_t>::min();
const int64_t max_int32 = std::numeric_limits<int32_t>::max();
return static_cast<int32_t>(
std::max(min_int32, std::min(max_int32, a64 - b64)));
}
};
template <typename T>
using Saturated = SaturatedArithmetic<T>;
// Returns the cost value between two nodes.
CostType Cost(int i, int j) { return cost_(i, j); }
// Does all the Dynamic Progamming iterations.
void Solve();
// Computes a path by looking at the information in mem_.
std::vector<int> ComputePath(CostType cost, NodeSet set, int end);
// Returns true if the path covers all nodes, and its cost is equal to cost.
bool PathIsValid(const std::vector<int>& path, CostType cost);
// Cost function used to build Hamiltonian paths.
MatrixOrFunction<CostType, CostFunction, true> cost_;
// The number of nodes in the problem.
int num_nodes_;
// The cost of the computed TSP path.
CostType tsp_cost_;
// The cost of the computed Hamiltonian path.
std::vector<CostType> hamiltonian_costs_;
bool robust_;
bool triangle_inequality_ok_;
bool robustness_checked_;
bool triangle_inequality_checked_;
bool solved_;
std::vector<int> tsp_path_;
// The vector of smallest Hamiltonian paths starting at 0, indexed by their
// end nodes.
std::vector<std::vector<int>> hamiltonian_paths_;
// The end node that gives the smallest Hamiltonian path. The smallest
// Hamiltonian path starting at 0 of all
// is hamiltonian_paths_[best_hamiltonian_path_end_node_].
int best_hamiltonian_path_end_node_;
LatticeMemoryManager<NodeSet, CostType> mem_;
};
// Utility function to simplify building a HamiltonianPathSolver from a functor.
template <typename CostType, typename CostFunction>
HamiltonianPathSolver<CostType, CostFunction> MakeHamiltonianPathSolver(
int num_nodes, CostFunction cost) {
return HamiltonianPathSolver<CostType, CostFunction>(num_nodes,
std::move(cost));
}
template <typename CostType, typename CostFunction>
HamiltonianPathSolver<CostType, CostFunction>::HamiltonianPathSolver(
CostFunction cost)
: HamiltonianPathSolver<CostType, CostFunction>(cost.size(), cost) {}
template <typename CostType, typename CostFunction>
HamiltonianPathSolver<CostType, CostFunction>::HamiltonianPathSolver(
int num_nodes, CostFunction cost)
: cost_(std::move(cost)),
num_nodes_(num_nodes),
tsp_cost_(0),
hamiltonian_costs_(0),
robust_(true),
triangle_inequality_ok_(true),
robustness_checked_(false),
triangle_inequality_checked_(false),
solved_(false) {
CHECK_GE(NodeSet::MaxCardinality, num_nodes_);
CHECK(cost_.Check());
}
template <typename CostType, typename CostFunction>
void HamiltonianPathSolver<CostType, CostFunction>::ChangeCostMatrix(
CostFunction cost) {
ChangeCostMatrix(cost.size(), cost);
}
template <typename CostType, typename CostFunction>
void HamiltonianPathSolver<CostType, CostFunction>::ChangeCostMatrix(
int num_nodes, CostFunction cost) {
robustness_checked_ = false;
triangle_inequality_checked_ = false;
solved_ = false;
cost_.Reset(cost);
num_nodes_ = num_nodes;
CHECK_GE(NodeSet::MaxCardinality, num_nodes_);
CHECK(cost_.Check());
}
template <typename CostType, typename CostFunction>
void HamiltonianPathSolver<CostType, CostFunction>::Solve() {
if (solved_) return;
if (num_nodes_ == 0) {
tsp_cost_ = 0;
tsp_path_ = {0};
hamiltonian_paths_.resize(1);
hamiltonian_costs_.resize(1);
best_hamiltonian_path_end_node_ = 0;
hamiltonian_costs_[0] = 0;
hamiltonian_paths_[0] = {0};
return;
}
mem_.Init(num_nodes_);
// Initialize the first layer of the search lattice, taking into account
// that base_offset_[1] == 0. (This is what the DCHECK_EQ is for).
for (int dest = 0; dest < num_nodes_; ++dest) {
DCHECK_EQ(dest, mem_.BaseOffset(1, NodeSet::Singleton(dest)));
mem_.SetValueAtOffset(dest, Cost(0, dest));
}
// Populate the dynamic programming lattice layer by layer, by iterating
// on cardinality.
for (int card = 2; card <= num_nodes_; ++card) {
// Iterate on sets of same cardinality.
for (NodeSet set :
SetRangeWithCardinality<Set<uint32_t>>(card, num_nodes_)) {
// Using BaseOffset and maintaining the node ranks, to reduce the
// computational effort for accessing the data.
const uint64_t set_offset = mem_.BaseOffset(card, set);
// The first subset on which we'll iterate is set.RemoveSmallestElement().
// Compute its offset. It will be updated incrementaly. This saves about
// 30-35% of computation time.
uint64_t subset_offset =
mem_.BaseOffset(card - 1, set.RemoveSmallestElement());
int prev_dest = set.SmallestElement();
int dest_rank = 0;
for (int dest : set) {
CostType min_cost = std::numeric_limits<CostType>::max();
const NodeSet subset = set.RemoveElement(dest);
// We compute the offset for subset from the preceding iteration
// by taking into account that prev_dest is now in subset, and
// that dest is now removed from subset.
subset_offset += mem_.OffsetDelta(card - 1, prev_dest, dest, dest_rank);
int src_rank = 0;
for (int src : subset) {
min_cost = std::min(
min_cost, Saturated<CostType>::Add(
Cost(src, dest),
mem_.ValueAtOffset(subset_offset + src_rank)));
++src_rank;
}
prev_dest = dest;
mem_.SetValueAtOffset(set_offset + dest_rank, min_cost);
++dest_rank;
}
}
}
const NodeSet full_set = NodeSet::FullSet(num_nodes_);
// Get the cost of the tsp from node 0. It is the path that leaves 0 and goes
// through all other nodes, and returns at 0, with minimal cost.
tsp_cost_ = mem_.Value(full_set, 0);
tsp_path_ = ComputePath(tsp_cost_, full_set, 0);
hamiltonian_paths_.resize(num_nodes_);
hamiltonian_costs_.resize(num_nodes_);
// Compute the cost of the Hamiltonian paths starting from node 0, going
// through all the other nodes, and ending at end_node. Compute the minimum
// one along the way.
CostType min_hamiltonian_cost = std::numeric_limits<CostType>::max();
const NodeSet hamiltonian_set = full_set.RemoveElement(0);
for (int end_node : hamiltonian_set) {
const CostType cost = mem_.Value(hamiltonian_set, end_node);
hamiltonian_costs_[end_node] = cost;
if (cost <= min_hamiltonian_cost) {
min_hamiltonian_cost = cost;
best_hamiltonian_path_end_node_ = end_node;
}
DCHECK_LE(tsp_cost_, Saturated<CostType>::Add(cost, Cost(end_node, 0)));
// Get the Hamiltonian paths.
hamiltonian_paths_[end_node] =
ComputePath(hamiltonian_costs_[end_node], hamiltonian_set, end_node);
}
solved_ = true;
}
template <typename CostType, typename CostFunction>
std::vector<int> HamiltonianPathSolver<CostType, CostFunction>::ComputePath(
CostType cost, NodeSet set, int end_node) {
DCHECK(set.Contains(end_node));
const int path_size = set.Cardinality() + 1;
std::vector<int> path(path_size, 0);
NodeSet subset = set.RemoveElement(end_node);
path[path_size - 1] = end_node;
int dest = end_node;
CostType current_cost = cost;
for (int rank = path_size - 2; rank >= 0; --rank) {
for (int src : subset) {
const CostType partial_cost = mem_.Value(subset, src);
const CostType incumbent_cost =
Saturated<CostType>::Add(partial_cost, Cost(src, dest));
// Take precision into account when CosttType is float or double.
// There is no visible penalty in the case CostType is an integer type.
if (std::abs(Saturated<CostType>::Sub(current_cost, incumbent_cost)) <=
std::numeric_limits<CostType>::epsilon() * current_cost) {
subset = subset.RemoveElement(src);
current_cost = partial_cost;
path[rank] = src;
dest = src;
break;
}
}
}
DCHECK_EQ(0, subset.value());
DCHECK(PathIsValid(path, cost));
return path;
}
template <typename CostType, typename CostFunction>
bool HamiltonianPathSolver<CostType, CostFunction>::PathIsValid(
const std::vector<int>& path, CostType cost) {
NodeSet coverage(0);
for (int node : path) {
coverage = coverage.AddElement(node);
}
DCHECK_EQ(NodeSet::FullSet(num_nodes_).value(), coverage.value());
CostType check_cost = 0;
for (int i = 0; i < path.size() - 1; ++i) {
check_cost =
Saturated<CostType>::Add(check_cost, Cost(path[i], path[i + 1]));
}
DCHECK_LE(std::abs(Saturated<CostType>::Sub(cost, check_cost)),
std::numeric_limits<CostType>::epsilon() * cost)
<< "cost = " << cost << " check_cost = " << check_cost;
return true;
}
template <typename CostType, typename CostFunction>
bool HamiltonianPathSolver<CostType, CostFunction>::IsRobust() {
if (std::numeric_limits<CostType>::is_integer) return true;
if (robustness_checked_) return robust_;
CostType min_cost = std::numeric_limits<CostType>::max();
CostType max_cost = std::numeric_limits<CostType>::min();
// We compute the min and max for the cost matrix.
for (int i = 0; i < num_nodes_; ++i) {
for (int j = 0; j < num_nodes_; ++j) {
if (i == j) continue;
min_cost = std::min(min_cost, Cost(i, j));
max_cost = std::max(max_cost, Cost(i, j));
}
}
// We determine if the range of the cost matrix is going to
// make the algorithm not robust because of precision issues.
robust_ =
min_cost >= 0 && min_cost > num_nodes_ * max_cost *
std::numeric_limits<CostType>::epsilon();
robustness_checked_ = true;
return robust_;
}
template <typename CostType, typename CostFunction>
bool HamiltonianPathSolver<CostType,
CostFunction>::VerifiesTriangleInequality() {
if (triangle_inequality_checked_) return triangle_inequality_ok_;
triangle_inequality_ok_ = true;
triangle_inequality_checked_ = true;
for (int k = 0; k < num_nodes_; ++k) {
for (int i = 0; i < num_nodes_; ++i) {
for (int j = 0; j < num_nodes_; ++j) {
const CostType detour_cost =
Saturated<CostType>::Add(Cost(i, k), Cost(k, j));
if (detour_cost < Cost(i, j)) {
triangle_inequality_ok_ = false;
return triangle_inequality_ok_;
}
}
}
}
return triangle_inequality_ok_;
}
template <typename CostType, typename CostFunction>
int HamiltonianPathSolver<CostType,
CostFunction>::BestHamiltonianPathEndNode() {
Solve();
return best_hamiltonian_path_end_node_;
}
template <typename CostType, typename CostFunction>
CostType HamiltonianPathSolver<CostType, CostFunction>::HamiltonianCost(
int end_node) {
Solve();
return hamiltonian_costs_[end_node];
}
template <typename CostType, typename CostFunction>
std::vector<int> HamiltonianPathSolver<CostType, CostFunction>::HamiltonianPath(
int end_node) {
Solve();
return hamiltonian_paths_[end_node];
}
template <typename CostType, typename CostFunction>
void HamiltonianPathSolver<CostType, CostFunction>::HamiltonianPath(
std::vector<PathNodeIndex>* path) {
*path = HamiltonianPath(best_hamiltonian_path_end_node_);
}
template <typename CostType, typename CostFunction>
CostType
HamiltonianPathSolver<CostType, CostFunction>::TravelingSalesmanCost() {
Solve();
return tsp_cost_;
}
template <typename CostType, typename CostFunction>
std::vector<int>
HamiltonianPathSolver<CostType, CostFunction>::TravelingSalesmanPath() {
Solve();
return tsp_path_;
}
template <typename CostType, typename CostFunction>
void HamiltonianPathSolver<CostType, CostFunction>::TravelingSalesmanPath(
std::vector<PathNodeIndex>* path) {
*path = TravelingSalesmanPath();
}
template <typename CostType, typename CostFunction>
class PruningHamiltonianSolver {
// PruningHamiltonianSolver computes a minimum Hamiltonian path from node 0
// over a graph defined by a cost matrix, with pruning. For each search state,
// PruningHamiltonianSolver computes the lower bound for the future overall
// TSP cost, and stops further search if it exceeds the current best solution.
// For the heuristics to determine future lower bound over visited nodeset S
// and last visited node k, the cost of minimum spanning tree of (V \ S) ∪ {k}
// is calculated and added to the current cost(S). The cost of MST is
// guaranteed to be smaller than or equal to the cost of Hamiltonian path,
// because Hamiltonian path is a spanning tree itself.
// TODO(user): Use generic map-based cache instead of lattice-based one.
// TODO(user): Use SaturatedArithmetic for better precision.
public:
typedef uint32_t Integer;
typedef Set<Integer> NodeSet;
explicit PruningHamiltonianSolver(CostFunction cost);
PruningHamiltonianSolver(int num_nodes, CostFunction cost);
// Returns the cost of the Hamiltonian path from 0 to end_node.
CostType HamiltonianCost(int end_node);
// TODO(user): Add function to return an actual path.
// TODO(user): Add functions for Hamiltonian cycle.
private:
// Returns the cost value between two nodes.
CostType Cost(int i, int j) { return cost_(i, j); }
// Solve and get TSP cost.
void Solve(int end_node);
// Compute lower bound for remaining subgraph.
CostType ComputeFutureLowerBound(NodeSet current_set, int last_visited);
// Cost function used to build Hamiltonian paths.
MatrixOrFunction<CostType, CostFunction, true> cost_;
// The number of nodes in the problem.
int num_nodes_;
// The cost of the computed TSP path.
CostType tsp_cost_;
// If already solved.
bool solved_;
// Memoize for dynamic programming.
LatticeMemoryManager<NodeSet, CostType> mem_;
};
template <typename CostType, typename CostFunction>
PruningHamiltonianSolver<CostType, CostFunction>::PruningHamiltonianSolver(
CostFunction cost)
: PruningHamiltonianSolver<CostType, CostFunction>(cost.size(), cost) {}
template <typename CostType, typename CostFunction>
PruningHamiltonianSolver<CostType, CostFunction>::PruningHamiltonianSolver(
int num_nodes, CostFunction cost)
: cost_(std::move(cost)),
num_nodes_(num_nodes),
tsp_cost_(0),
solved_(false) {}
template <typename CostType, typename CostFunction>
void PruningHamiltonianSolver<CostType, CostFunction>::Solve(int end_node) {
if (solved_ || num_nodes_ == 0) return;
// TODO(user): Use an approximate solution as a base target before solving.
// TODO(user): Instead of pure DFS, find out the order of sets to compute
// to utilize cache as possible.
mem_.Init(num_nodes_);
NodeSet start_set = NodeSet::Singleton(0);
std::stack<std::pair<NodeSet, int>> state_stack;
state_stack.push(std::make_pair(start_set, 0));
while (!state_stack.empty()) {
const std::pair<NodeSet, int> current = state_stack.top();
state_stack.pop();
const NodeSet current_set = current.first;
const int last_visited = current.second;
const CostType current_cost = mem_.Value(current_set, last_visited);
// TODO(user): Optimize iterating unvisited nodes.
for (int next_to_visit = 0; next_to_visit < num_nodes_; next_to_visit++) {
// Let's to as much check possible before adding to stack.
// Skip if this node is already visited.
if (current_set.Contains(next_to_visit)) continue;
// Skip if the end node is prematurely visited.
const int next_cardinality = current_set.Cardinality() + 1;
if (next_to_visit == end_node && next_cardinality != num_nodes_) continue;
const NodeSet next_set = current_set.AddElement(next_to_visit);
const CostType next_cost =
current_cost + Cost(last_visited, next_to_visit);
// Compare with the best cost found so far, and skip if that is better.
const CostType previous_best = mem_.Value(next_set, next_to_visit);
if (previous_best != 0 && next_cost >= previous_best) continue;
// Compute lower bound of Hamiltonian cost, and skip if this is greater
// than the best Hamiltonian cost found so far.
const CostType lower_bound =
ComputeFutureLowerBound(next_set, next_to_visit);
if (tsp_cost_ != 0 && next_cost + lower_bound >= tsp_cost_) continue;
// If next is the last node to visit, update tsp_cost_ and skip.
if (next_cardinality == num_nodes_) {
tsp_cost_ = next_cost;
continue;
}
// Add to the stack, finally.
mem_.SetValue(next_set, next_to_visit, next_cost);
state_stack.push(std::make_pair(next_set, next_to_visit));
}