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v1.0.2
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Eranziel committed Sep 9, 2021
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18 changes: 18 additions & 0 deletions CHANGELOG.md
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# 1.0.2 (2021-09-08)
## Features
* #120 - Mechs and NPCs which do not have custom artwork set will now use a set of defaults from [Retrograde Minis](https://www.retrogrademinis.com). Thanks a ton to Retrograde for letting us use their fantastic artwork!
* #122 - Changing the size of Mech and NPC Actors will set the appropriate Hex Size Support configuration, if that module is installed and enabled.
* #178 - Add handling for "overcharge" bonuses on pilot & mech items. Heatfall CB (and any homebrew LCPs that affect overcharge) now correctly modify the overcharge roll sequence.
* #292 - Add active mech management to pilot sheet, including list of inactive mechs.
* The Pilot sheet has been reorganized to be more similar to Comp/Con. The NARRATIVE tab now contains pilot-centric data (LL, grit, skill triggers, and pilot gear), and the TACTICAL tab contains things which affect mechs (Counters, HASE, Talents, Licenses, Core Bonuses).

## Bug Fixes
* #298 - Fixed remaining cases where macros rolled from an unlinked token's sheet did not use that token's state for the roll.
* #300 - Fix CORS issues with default token images by packaging defaults (Retrograde artwork) within the system.
* #301 - Fix issue causing imported mechs' tokens to default to unlinked and hostile.
* #310 - Fix issue erroneously preventing macros from linked mech/pilot token sheets.
* Fix issue preventing use of talent rank macros from mech sheet.
* Fix issue causing irregularities with Sensor Sight token detection radius.
* Fix issue preventing display of size 1/2 icon on various sheets.
* Crit damage rolls now comply with Lancer RAW procedure, re-using the normal damage roll results.

# 1.0.1 (2021-09-02)
## Features
* Bolts has added a button to the attack HUD for placing templates according to the weapon's profile! Tokens under the template will be automatically targeted, updating the attack HUD.
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2 changes: 1 addition & 1 deletion package.json
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{
"private": true,
"name": "foundryvtt-lancer",
"version": "1.0.1",
"version": "1.0.2",
"description": "",
"sideEffects": [
"src/lancer.scss",
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4 changes: 2 additions & 2 deletions public/system.json
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"name": "lancer",
"title": "LANCER",
"description": "A Foundry VTT game system for <a href=\"https://massif-press.itch.io/corebook-pdf\">Lancer</a> by <a href=\"https://massif-press.itch.io/\">Massif Press</a>, a mud-and-lasers tactical mech RPG.",
"version": "1.0.1",
"version": "1.0.2",
"minimumCoreVersion": "0.8.4",
"compatibleCoreVersion": "0.8.9",
"author": "Eranziel",
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"secondaryTokenAttribute": "mech.heat",
"url": "https://github.com/Eranziel/foundryvtt-lancer",
"manifest": "https://raw.githubusercontent.com/Eranziel/foundryvtt-lancer/master/public/system.json",
"download": "https://github.com/Eranziel/foundryvtt-lancer/raw/v1.0.1/package/lancer-v1.0.1.zip",
"download": "https://github.com/Eranziel/foundryvtt-lancer/raw/v1.0.2/package/lancer-v1.0.2.zip",
"license": "GNU GPLv3",
"readme": "https://github.com/Eranziel/foundryvtt-lancer/blob/beta-release/README.md",
"bugs": "https://github.com/Eranziel/foundryvtt-lancer/issues/new/choose",
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