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v1.0.2

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@Eranziel Eranziel released this 09 Sep 04:55
· 1612 commits to master since this release

1.0.2 (2021-09-08)

Features

  • #120 - Mechs and NPCs which do not have custom artwork set will now use a set of defaults from Retrograde Minis. Thanks a ton to Retrograde for letting us use their fantastic artwork!
  • #122 - Changing the size of Mech and NPC Actors will set the appropriate square token size and Hex Size Support configuration, if that module is installed and enabled.
  • #178 - Add handling for "overcharge" bonuses on pilot & mech items. Heatfall CB (and any homebrew LCPs that affect overcharge) now correctly modify the overcharge roll sequence.
  • #292 - Add active mech management to pilot sheet, including list of inactive mechs.
  • The Pilot sheet has been reorganized to be more similar to Comp/Con. The NARRATIVE tab now contains pilot-centric data (LL, grit, skill triggers, and pilot gear), and the TACTICAL tab contains things which affect mechs (Counters, HASE, Talents, Licenses, Core Bonuses).

Bug Fixes

  • #298 - Fixed remaining cases where macros rolled from an unlinked token's sheet did not use that token's state for the roll.
  • #300 - Fix CORS issues with default token images by packaging defaults (Retrograde artwork) within the system.
  • #301 - Fix issue causing imported mechs' tokens to default to unlinked and hostile.
  • #310 - Fix issue erroneously preventing macros from linked mech/pilot token sheets.
  • Fix issue preventing use of talent rank macros from mech sheet.
  • Fix issue causing irregularities with Sensor Sight token detection radius.
  • Fix issue preventing display of size 1/2 icon on various sheets.
  • Crit damage rolls now comply with Lancer RAW procedure, re-using the normal damage roll results.

Full changelog.