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Releases: Eranziel/foundryvtt-lancer

v0.1.10

12 Oct 02:56
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Bug Fixes

  • Pilot Sheet: Fix bug preventing superheavy weapons from being added to mounts. Closes #88.

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v0.1.9

11 Oct 22:48
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Features

  • Pilot Sheet: Added macros for sending Talents and Mech Systems to chat. Starts #10.
  • Hotbar: Add drag-to-hotbar macro creation for several items on Pilot and NPC sheets. Closes #53.

Bug Fixes

  • Pilot Sheet: Fix bug preventing weapons from being added to Aux/Aux and Main/Aux mounts. Closes #83.
  • Pilot Sheet: Fix bug causing weapons to become un-rollable after editing. Closes #86.
  • Pilot Sheet: Fix bug causing History and Notes sections to flicker when hovering over edit button. Closes #87.
  • Status Icons: Added white versions of status/condition icons for use on tokens.
  • Status Icons: Fix an issue preventing status icons from being shown on Firefox.

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v0.1.8

05 Oct 04:03
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Features

  • Everywhere: Hide default increment/decrement arrows on number inputs, which were causing issues. Some number inputs now use new, larger increment/decrement buttons. Partial fix for #48.
  • Pilot Sheet: Add a core power toggle. Closes #52.
  • Attack Macros: Add single-depth Overkill rerolling, and a button to roll another d6 if needed.
  • Status Icons: Add status and condition icons from Comp/Con icon set. Closes #24.

Bug Fixes

  • Pilot Sheet: Fixed an issue preventing Aux/Aux and Main/Aux mounts from being created. Closes #73.
  • Pilot Sheet: Cloud import now properly sets the Actor name. Closes #79.
  • Pilot Sheet: Fix drag-and-drop item sorting.
  • NPC Sheet: Fixed a bug preventing NPC HASE macros from rolling. Closes #76.
  • Compendiums: Fixed a bug causing modified items in the Lancer compendiums to prevent the system from loading properly. Closes #78.
  • Compendium Manager: Removed the setting to create system-wide compendiums, which caused issues with pilot imports. Closes #80.

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v0.1.7

27 Sep 21:56
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Hotfix to correct new issue with pilot sheet not loading.

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v0.1.6

27 Sep 20:58
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General

  • Pilot Sheet: Move the cloud sync tab to leftmost, rename to "RM-4://SYNC" to mirror Comp/Con UI.
  • Pilot Sheet: Record and display the last time the pilot was downloaded from cloud save.

Bug Fixes

  • Pilot Sheet: Fix bug where charge effects' HTML wasn't closed properly, resulting in the cloud import UI elements not showing on affected pilot sheets. Closes #72.
  • Comp/Con Cloud Save Import: Fix bug where pilots with custom skills would not import. Closes #71.

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v0.1.5

27 Sep 06:39
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Features

  • LCP Import: It's finally here! The Lancer Compendium Manager is your new friend for building/updating Compendiums with Lancer core data and LCPs. Closes #15.
  • Comp/Con Cloud Save Import: Pilots can now pull data from a Comp/Con cloud share code, automatically building the pilot and their mech (except for weapons) and calculating stats. Partial work for #23.

Bug Fixes

  • NPC Sheet: Fix bug where ranges weren't shown on NPC weapon previews. Closes #68.

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v0.1.4

12 Sep 17:39
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Bug Fixes

  • NPC Feature Sheet: Fix bug where new NPC weapons only show 1 damage field. Closes #64.
  • Item Import/Duplication: Fix issue where duplicated/imported items had properties overwritten. Closes #65.

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v0.1.3

08 Sep 02:35
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General

  • Updated Foundry Core compatibility version to 0.6.6.
  • Standardized a lot of sheet components to make appearance and future development better.
  • Changed default grid distance and unit to 1 unitless, instead of 10 feet.
  • Greatly reduced the file size of the faction logos.

Features

  • Mech Systems/Weapons: Added effects rendering for all effect types currently supported in Comp/Con. They are rendered on pilot sheet and in chat when a weapon macro is used. Closes #22.
  • Mech Systems: Added editability for Basic, AI, Bonus, and Charge-type effects.
  • Frame Sheet: Improve appearance and editability of Frame sheet. Core system description, passive effect, and active effect can now all be edited even if not currently present on the Frame.

Bug Fixes

  • Pilot Sheet: Fixed custom frames (user-created Item) not showing their name on pilot sheets. Closes #57.
  • Usability: Removed functionality which deleted weapons or systems from a Pilot on right-click. Closes #56.
  • Tokens: Fixed a bug which caused NPC and Deployable prototype token images to be overwritten when the parent sheet image was changed. Closes #61.
  • Macros: Character sheet macro rollers now always use the sheet's Actor as the speaker.

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v0.1.2

30 Jul 02:46
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Bug Fixes

  • General: Fix a bug which could cause Item data to be lost during version migration or duplication.
  • NPC Sheet: Editing the name field now renames the Actor and prototype token, closes #55.

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v0.1.1

27 Jul 04:08
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Bug Fixes

  • Macros: Add "Cancel" button to accuracy prompt. Clicking cancel or closing the prompt will abort the roll. Closes #45.
  • Macros: Fix NPC weapon macros, closes #47.
  • Frame sheet: Fixed adding traits and mounts, closes #44. (Thanks, Grygon!)
  • NPCs: New NPCs start at 0 heat, closes #49.
  • NPCs: Increase NPC class sheet default width, part of #48.

Features

  • Macros: Add HASE macro buttons to mech tab of pilot sheet, closes #54.
  • Macros: Add NPC tech attack macros.
  • Pilot sheet: Render charge effects in systems previews, closes #46. (Thanks, Grygon!)
  • Frame sheet: Improve core system editability.
  • NPC Features: Add support for all feature types to feature sheet and NPC sheet, closes #36.

Full changelog.