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CHANGELOG.md

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TinyOAL Changelog

1.1.1

  • Refactored build

1.1.0

  • Visual Studio 2017 update, no longer supports older VS versions due to use of modern C++
  • Changed logging behavior to use a replaceable function pointer
  • Removed all prefixes and changed private functions to camelCase
  • Updated bss::Singleton usage
  • Removed most static variables in favor of just using TinyOAL singleton

1.0.4

  • Split filetype out from flags
  • Codecs can now be dynamically registered at runtime
  • Added M4A codec example (windows only)
  • Fixed error when destroying the engine while audio samples were still playing
  • Standardized integer types to C++11
  • Changed namespace to be all lowercase

1.0.3

  • Updated bss-util headers
  • Fixed divide-by-zero errors when loading incompatible wav files
  • Changed OGG layer to look for libvorbisfile and libvorbisfile64 and added 64-bit DLLs for ogg, vorbis, and vorbisfile

1.0.2

  • Updated bss-util headers
  • Re-organized intermediate output folders

1.0.1

  • Updated utility library headers
  • cAudioResource::ToSample is now ToSamples, added a ToSeconds counterpart.
  • cAudioResource now has a GetTotalSamples and a GetLength for figuring out the total length of a resource
  • Fixed some settings in the managed project

1.0.0

  • Completely rewrote the engine's internals; only changes to the external interface will be listed.
  • cAudioResource::Create is now used to load resources, and PlaySound is just a wrapper around cAudioResource::Play()
  • TinyOAL.h was removed; just include cTinyOAL.h now
  • cAudio can only be constructed from a cAudioResource now.
  • Skipping now works properly while the sound is playing
  • Sources are now properly requested and released on Play() and Stop()
  • TINYOAL_LOADINTOMEMORY is now TINYOAL_COPYINTOMEMORY
  • TINYOAL_AUTOPLAY has been replaced by simply specifying TINYOAL_ISPLAYING upon construction
  • TINYOAL_NODOUBLEPLAY has been removed. Play() will never restart the stream because it's inconsistent with Pause()
  • cAudioResource now stores a loop point that is copied to all cAudio's upon construction.
  • cAudioResource also has a loop point argument in its Create() functions, but this will be overriden if the file being loaded has a loop point.
  • You can now manually specify the file format by passing in a file format parameter into the cAudioResource flags.
  • You can set a cAudioResource to have a maximum number of instances. Attempting to play more than _maxactive instances of a sound will result in the one that's been playing the longest to be destroyed and replaced with the new instance.
  • cAudioResource::ToSample is no longer virtual and takes only a double argument now.
  • Added MP3 file support (cTinyOAL supports mpg123's seamless looping, but it doesn't always work. See 04Mp3File for details)
  • Added FLAC file support (can't do seamless looping despite being lossless because the codec is bullshit)
  • Added TINYOAL_FORCETOWAVE
  • You can now override all dynamic DLL paths when creating the engine
  • You can now change the target audio device being used by openAL
  • TinyOAL_net is now stable and supports all new features
  • Added 04Mp3File (a working version, anyway), 05FlacFile, and 06Managed examples, plus a 00Testbed for stress-testing purposes.
  • The engine now includes an example of an openAL config file (alsoftrc.sample) and a function that will copy any config file you specify to the magical location that openAL reads it's config files from, depending on platform.

0.9.92

  • Threw out useless errlog.h header
  • Standardized logging and put useful log messages everywhere
  • Utilizes bss_compiler.h
  • TinyOAL.rc included for windows version info
  • Replaced proprietary openAL with open-source softOAL implementation
  • Threw out stupid linked list implementation
  • Renamed ManagedLoad to PlaySound
  • Updated examples
  • Renamed SetLoopPoint to SetLoopPointSeconds and SetLoopPointSamples to SetLoopPoint
  • Now compiles to 64-bit using the 64-bit softOAL library. Unfortunately, we don't have a matching 64-bit ogg.dll so only 01 WavFile works in 64-bit.

0.9.91

  • Updated to use bss-util v0.3.82
  • Removed lame attempt at using LAME
  • All MP3 components must be forced on by using __INCLUDE_MP3. This is, of course, useless, becuase they don't work right now.
  • Evil #pragma once usage replaced by include gaurds

0.9.9

  • Fixed invalid resource deletion
  • Fixed incorrect Play() source
  • Renamed AUDIO_flags to TINYOAL_flags
  • Removed Permaloads
  • Introduced cAudioRefs for reference management as a replacement to permaloading
  • Introduced a ManagedCreate function that allows you to create an audio source and have it be automatically deleted after it finishes playing
  • Various utility updates

0.9.85

  • Added changelog
  • Added version number to source
  • Added several OGG function calls
  • Implemented a faster Reset for OGG using ov_seek_raw()
  • Added time to sample conversion for all formats
  • Implemented skipping
  • Implemented loop points
  • OGG format now looks for LOOPSTART and automatically sets the loop point to that on load
  • Added looping utility to insert LOOPSTART into an OGG file and added its associated dependencies

0.9.8

  • Minor bugfixees

0.9.5

  • Initial Public Release