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FlashLightRuleset.cs
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FlashLightRuleset.cs
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using UnityEngine;
namespace BandTogether;
public class FlashlightRuleset : MonoBehaviour
{
[SerializeField]
private float fillLightRange = 90;
[SerializeField]
private float spotLightRange = 50;
[SerializeField]
private OWTriggerVolume _triggerVolume;
private OWLight2 _fillLight;
private OWLight2 _spotLight;
private float _lastFillRange;
private float _lastSpotRange;
private void Start()
{
_triggerVolume.OnEntry += ctx => OnEntry();
_triggerVolume.OnExit += ctx => OnExit();
OWLight2[] lights = Locator.GetFlashlight().GetLights();
for (int i = 0; i < lights.Length; i++)
{
ModMain.WriteDebugMessage(lights[i].name);
if (lights[i].name == "Flashlight_FillLight")
{
_fillLight = lights[i];
}
else
{
_spotLight = lights[i];
}
}
}
public void OnEntry()
{
_lastFillRange = _fillLight.range;
_lastSpotRange = _spotLight.range;
_fillLight.range = fillLightRange;
_spotLight.range = spotLightRange;
}
public void OnExit()
{
_fillLight.range = _lastFillRange;
_spotLight.range = _lastSpotRange;
}
private void OnDestroy()
{
_triggerVolume.OnEntry -= ctx => OnEntry();
_triggerVolume.OnExit -= ctx => OnExit();
}
}