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SunpostDetector.cs
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SunpostDetector.cs
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using UnityEngine;
namespace BandTogether;
public class SunpostDetector : MonoBehaviour
{
[SerializeField] Transform target;
[SerializeField] Transform hole;
[SerializeField] EclipseDoorController doorController;
[SerializeField] EntrywayTrigger doorEntryway;
[SerializeField] OWEmissiveRenderer gemEmissive;
[SerializeField] float gemFadeTime;
Transform sunTransform;
bool correctTime = false;
bool opened = false;
bool waitToClose = false;
bool playerInHouse = false;
float gemFadeStart;
float lastGemFade;
bool fadeGemComplete = false;
private void Start()
{
sunTransform = ModMain.Instance.nhAPI.GetPlanet("Jam 3 Sun").transform;
gemEmissive.SetEmissiveScale(0f);
doorEntryway.OnEntry += OnEntry;
doorEntryway.OnExit += OnExit;
}
private void Update()
{
if (!fadeGemComplete)
{
if (correctTime)
{
float num = Mathf.InverseLerp(gemFadeStart, gemFadeStart + gemFadeTime, Time.time);
gemEmissive.SetEmissiveScale(Mathf.Lerp(lastGemFade, 1f, num));
if (num == 1)
{
fadeGemComplete = true;
}
}
else
{
float num = Mathf.InverseLerp(gemFadeStart, gemFadeStart + gemFadeTime * 2f, Time.time);
gemEmissive.SetEmissiveScale(Mathf.Lerp(lastGemFade, 0f, num));
if (num == 0)
{
fadeGemComplete = true;
}
}
}
if (sunTransform != null)
{
Vector3 planeNormal = Vector3.Cross(target.position - transform.position, transform.right);
Vector3 sunVector = Vector3.ProjectOnPlane(target.position - sunTransform.position, planeNormal).normalized;
Vector3 holeVector = Vector3.ProjectOnPlane(target.position - hole.transform.position, planeNormal).normalized;
float dot = Vector3.Dot(sunVector, holeVector);
if (!correctTime && dot > 0.999f)
{
correctTime = true;
fadeGemComplete = false;
lastGemFade = gemEmissive.GetEmissiveScale();
gemFadeStart = Time.time;
ModMain.SetCondition("BT_SUNPOST_IN_RANGE", true);
}
else if (correctTime && dot <= 0.999f)
{
correctTime = false;
fadeGemComplete = false;
lastGemFade = gemEmissive.GetEmissiveScale();
gemFadeStart = Time.time;
ModMain.SetCondition("BT_SUNPOST_IN_RANGE", false);
}
}
if (opened && !ModMain.GetPersistentCondition("BT_OPEN_SUNPOST_DOOR"))
{
if (!playerInHouse)
{
CloseDoor();
}
else
{
waitToClose = true;
}
}
else if (!opened && ModMain.GetPersistentCondition("BT_OPEN_SUNPOST_DOOR"))
{
OpenDoor();
}
}
public void OpenDoor()
{
opened = true;
doorController.CallOpenEvent();
}
private void CloseDoor()
{
opened = false;
doorController.CallCloseEvent();
}
private void OnEntry(GameObject obj)
{
if (obj.CompareTag("PlayerDetector"))
{
playerInHouse = true;
}
}
private void OnExit(GameObject obj)
{
if (obj.CompareTag("PlayerDetector"))
{
playerInHouse = false;
if (waitToClose)
{
opened = false;
doorController.CallCloseEvent();
}
}
}
}