From d48e8dcfbe9e0f022d8a61ad5c7879d399dc3b6c Mon Sep 17 00:00:00 2001
From: Eunomiac
Date: Sun, 24 Sep 2023 10:41:22 -0400
Subject: [PATCH] Update README.md
---
README.md | 41 +++++++++++++++++++++++------------------
1 file changed, 23 insertions(+), 18 deletions(-)
diff --git a/README.md b/README.md
index dc4bb890..ad96aa61 100644
--- a/README.md
+++ b/README.md
@@ -1,24 +1,31 @@
# Euno's "Blades In The Dark" for Foundry
-Welcome to Euno's system implementation for "Blades in the Dark" on the Foundry VTT platform. This project aims to bring the intricate and exciting world of "Blades in the Dark" to your virtual tabletop with full-featured character sheets, collaborative tools for GMs and players, and more.
+Welcome to Euno's system implementation for "Blades in the Dark" by [Evil Hat Productions](https://evilhat.com/) for the [Foundry Virtual Tabletop](https://foundryvtt.com/) platform. This project aims to bring the intricate and exciting world of "Blades in the Dark" to your virtual tabletop with full-featured character sheets, collaborative tools for GMs and players, and more.
-The main highlights include detailed sheets for all character types, easy-to-use progress clocks, and a unique collaborative roll control system that brings players and GMs together during gameplay. Scroll down for a visual overview and key features.
+## THE GAME
+> *Blades in the Dark is a game about a group of daring scoundrels building a criminal enterprise on the haunted streets of an industrial-fantasy city. There are heists, chases, escapes, dangerous bargains, bloody skirmishes, deceptions, betrayals, victories, and deaths.*
+>
+> *We play to find out if the fledgling crew can thrive amidst the teeming threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the City Watch, and the siren song of the scoundrels’ own vices.*
-## Overview
-A brutally over-designed, insanely over-complicated, utterly unwieldy system implementation for **Blades in the Dark** by [Evil Hat Productions](https://evilhat.com/) for the [Foundry Virtual Tabletop](https://foundryvtt.com/).
+You’re in a haunted Victorian-era city
trapped inside a wall of lightning
powered by demon blood.
-## Gorgeous Sheets for All Four Character Types!
+> The game takes place in the cold, foggy city of **Doskvol** (aka Duskwall or “the Dusk”). It’s **industrial** in its development. Imagine a world like ours during the second industrial revolution of the 1870s—there are trains, steam-boats, printing presses, simple electrical technology, carriages, and the black smog of chimney smoke everywhere. Doskvol is something like a mashup of Venice, London, and Prague. It’s crowded with row-houses, twisting streets, and criss-crossed with hundreds of little waterways and bridges.
+>
+> The city is also a **fantasy**. The world is in perpetual darkness and haunted by ghosts—a result of the cataclysm that shattered the sun and broke the Gates of Death a thousand years ago. The cities of the empire are each encircled by crackling lightning towers to keep out the vengeful spirits and twisted horrors of the deathlands. To power these massive barriers, the titanic metal ships of the leviathan hunters are sent out from Doskvol to extract electroplasmic blood from massive demonic terrors upon the ink-dark Void Sea.
+
+The main highlights include detailed sheets for all character types, easy-to-use progress clocks, and a unique collaborative roll control system that brings players and GMs together during gameplay. Scroll down for a visual overview and key features.
+⚜⚜⚜ Gorgeous, Heavily-Automated Character Sheets! ⚜⚜⚜
- The Players
+ ... For the Players!
|
- The Crew
+ ... For the Crew!
@@ -26,13 +33,13 @@ A brutally over-designed, insanely over-complicated, utterly unwieldy system imp
|
- NPCs
+ ... For NPCs!
|
- Factions
+ ... Even for Factions!
@@ -40,11 +47,8 @@ A brutally over-designed, insanely over-complicated, utterly unwieldy system imp
|
-
-## Tons of Features for Running a Game!
-
-### Progress Clocks!
-An easy controller for the GM, grouped into keys for display to players.
+⚜⚜⚜ Progress Clocks! ⚜⚜⚜
+An easy controller for the GM, grouped into keys for display to players.
![clock_control](https://github.com/Eunomiac/eunos-blades/assets/5692071/f7e5303e-9b06-4e0e-9709-186d8ea8e795)
@@ -53,18 +57,19 @@ An easy controller for the GM, grouped into keys for display to players.
-### Collaborative Roll Control!
-Whenever a player makes a roll, screens pop up for both the player and the GM to aid in collaborating on the details of the roll.
+⚜⚜⚜ Collaborative Roll Control! ⚜⚜⚜
+Whenever a player makes a roll, screens pop up for both the player and the GM to aid in collaborating on the details of the roll.
-The roll dialog is automatically populated with all abilities, effects and applicable factors, and updates in real time as both players make modifications:
+The roll dialog is automatically populated with all abilities, effects and applicable factors, and updates in real time as both players make modifications:
-### Fully Implemented Abilities, Upgrades, Items, Cohorts & More: ALL With Automation Logic!
+⚜⚜⚜ Fully Automated Game Content! ⚜⚜⚜
+(assuming you can supply the licensed content yourself, that is)