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release-c.yml
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# Copyright (c) FAForever
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
name: Release - C
# Note: due to piracy concerns we should at no point upload the executable as
# an artifact. We do not want the lua-compatible executable available to the
# public without verification that they own the game. This verification is
# done via the client.
on:
workflow_dispatch:
inputs:
modName:
description: "modName"
required: true
default: "fafdevelop"
type: choice
options:
- fafdevelop
- fafbeta
jobs:
release:
environment: deploy
runs-on: windows-latest
defaults:
run:
shell: bash
steps:
- uses: msys2/setup-msys2@v2
with:
msystem: MINGW32
- name: Install MinGW
run: |
pacman --noconfirm -S mingw-w64-i686-gcc
- uses: actions/checkout@v4
- name: Download patcher
run: curl -L "https://github.com/FAForever/FA_Patcher/releases/latest/download/FaP.exe" -o BinaryPatcher.exe
# This is the baseline binary that all executable patches rely on.
- name: Download Baseline
run: curl -L "https://content.faforever.com/build/ForgedAlliance_base.exe" -o ForgedAlliance_base.exe
# Allows us to determine what executable is running as we play the game.
- name: Add commit hash to patch files
run: |
echo '#define gitsha "'${GITHUB_SHA::7}'"' > workflow.cpp
# Patches the binary by applying all the assembly patches. Produces a new executable called "ForgedAlliance_exxt.exe".
- name: Patch the binary
run: |
./BinaryPatcher.exe
# Upload the patched binary to the FAForever server
- name: Upload to server
run: curl -f -X "POST"
"https://api.faforever.com/exe/upload" -F "modName=${{ github.event.inputs.modName }}" -F "apiKey=${{ secrets.apiKey }}"
-F "file=@ForgedAlliance_exxt.exe"
# Upon succesful upload, create a release in the repository
- name: Create a Release
id: create_release
uses: ncipollo/release-action@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
commit: ${{ github.sha }}
tag: ${{ github.event.inputs.modName }}_${{ github.sha }}
token: ${{ secrets.GITHUB_TOKEN }}
generateReleaseNotes: true