Releases: FAForever/Neroxis-Map-Generator
NeroxisGen_1.8.6
Fix random lines in the middle of maps
NeroxisGen_1.8.5
Ensure that unexplored maps have the resources and playable area set properly
Allow AIs to see placed mexes on unexplored maps
NeroxisGen_1.8.4
Add mapgen parameters to the description
Reduce average number of contested mexes in team games
NeroxisGen_1.8.3
Add three new biomes
Implement graph based visual debugger for map generator with --visualize
Remove deep hole in top leftcorner of all maps
NeroxisGen_1.8.2
Reduce memory usage of generation process
NeroxisGen_1.8.1
Enforce symmetry for all map sizes
NeroxisGen_1.8.0
Increase minimum team spacing to half the map when there are 2 teams
Fix bug that blocked generation of maps with more than 7 teams
Enforce symmetry for non perfect terrain symmetry based on the spawn symmetry
Allow generation of maps of any multiple of 64
NeroxisGen_1.7.1
Fix bug when too many units are placed in civilian army
Use a fixed number of threads equal to number of processors for the map generation
Add playable area as default to scenario
NeroxisGen_1.7.0
Use primitive arrays for masks
Add shadow maps
Add gaussian noise to textures
NeroxisGen_1.6.9
Make closed styles more closed
reduce ramp appearance
allow 20km spawns to be closer
decrease guaranteed team connections
ensure not perfect symmetry spawns are away from the edge
increase land height in hopes of fixing minimap