From 525c867c6508eab69fda03163c8eeb9c77223e69 Mon Sep 17 00:00:00 2001 From: lL1l1 <82986251+lL1l1@users.noreply.github.com> Date: Tue, 17 Dec 2024 18:34:13 -0800 Subject: [PATCH] Improve descriptions in WeaponBlueprint annotations for the fields that are "used by" a specific unit --- engine/Core/Blueprints/WeaponBlueprint.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/engine/Core/Blueprints/WeaponBlueprint.lua b/engine/Core/Blueprints/WeaponBlueprint.lua index 6e5ce67eb4..33a88eed85 100644 --- a/engine/Core/Blueprints/WeaponBlueprint.lua +++ b/engine/Core/Blueprints/WeaponBlueprint.lua @@ -55,7 +55,7 @@ ---@field BombDropThreshold? number --- information about the bonuses added to the weapon when it reaches a specific veterancy level ---@field Buffs BlueprintBuff[] ---- used by the Lobo script to pass the lifetime of the vision marker created upon landing +--- used by UEL0103 (Lobo) script to pass the lifetime of the vision marker created upon landing ---@field CameraLifetime? number --- time to maintain the camera shake ---@field CameraShakeDuration? number @@ -63,7 +63,7 @@ ---@field CameraShakeMax? number --- minimum size of the camera shake ---@field CameraShakeMin? number ---- used by the Lobo script to pass the radius of the vision marker created upon landing +--- used by UEL0103 (Lobo) script to pass the radius of the vision marker created upon landing ---@field CameraVisionRadius? number --- how far from the unit should the camera shake ---@field CameraShakeRadius number @@ -191,7 +191,7 @@ --- Speed at which the projectile comes out of the muzzle. This speed is used in the ballistics --- calculations. If you weapon doesn't fire at its max radius, this may be too low. ---@field MuzzleChargeStart? number ---- used by the Galactic Colossus +--- Determines which bone units are tractored to. Used by `ADFTractorClaw` (UAL0401 Galactic Colossus's tractor beam) ---@field MuzzleSpecial? number --- the exit velocity of the projectile once created at the muzzle of the barrel ---@field MuzzleVelocity number @@ -277,7 +277,7 @@ ---@field ReTargetOnMiss? boolean --- if `true`, will set the orange work progress bar to display the reload progress of this weapon ---@field RenderFireClock? boolean ---- used by the Othuy ("lighting storm") to define the time to re-aquire a new target before going +--- used by the XSL0402 (Othuy "lighting storm") to define the time to re-aquire a new target before going --- through the next lighting strike process ---@field RequireTime? number --- the number of projectiles in the firing salvo