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CHANGELOG.md

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1.1.4 (18.09.2021)

  • Keep connections open for some time after sending all data in hopes of squashing the short replay bug.

1.1.0 (21.01.2021)

  • Switch to zstd compression.

1.0.9 (21.06.2020)

  • Fix uncaught exception when calling wait_closed.
  • Add some extra logging of replay and sent data length.

1.0.8 (18.04.2020)

  • Fix games with no players in the db still not being saved.
  • Catch some more stray connection exceptions.
  • Rust replay parser update.
  • Log the moment all replay writers finish.

1.0.7 (17.01.2020)

  • Small logging fixes.
  • We now save replays even if there are no players for it in the db.

1.0.6 (16.10.2019)

  • Fix uncaught TimeoutError when awaiting connection end.
  • Add some missing f-string modifiers.
  • Fix an unawaited coroutine.

1.0.5 (22.09.2019)

  • Fix not catching wait_closed exceptions.

1.0.4 (22.09.2019)

  • Move to python3.7 to take advantage of wait_closed for streams.
  • Use wait_closed to (hopefully) fix the issue with short live replays.

1.0.3 (16.09.2019)

Fixes:

  • Fix connection metrics not covering connection closing. Now we don't decrement the metric until the connection is done for good.

1.0.2 (03.09.2019)

Fixes:

  • Bump version.

1.0.1 (03.09.2019)

Fixes:

  • Fix implementation of slice in DelayedStream.
  • Discard more data from incoming streams while merging.
  • Tentative fix for a rare bug where the last 5 minutes of the stream aren't sent to a listener.