From 21a6b3522692a506c72a68bdd1b0afdf8ae3c323 Mon Sep 17 00:00:00 2001 From: FLOBOY-France Date: Thu, 3 Jun 2021 17:18:15 +0200 Subject: [PATCH] . --- GamePadToKeyboard/GamePadToKeyboard.csproj | 2 +- ...gnTimeResolveAssemblyReferencesInput.cache | Bin 7369 -> 7349 bytes ... => GamePadToKeyboard.csproj.CopyComplete} | 0 ...ePadToKeyboard.csproj.FileListAbsolute.txt | 6 ++++++ ...adToKeyboard.csprojAssemblyReference.cache | Bin 11269 -> 11269 bytes .../obj/Debug/GamePadToKeyboard.exe | Bin 0 -> 6656 bytes .../obj/Debug/GamePadToKeyboard.pdb | Bin 0 -> 26112 bytes README.md | 1 + 8 files changed, 8 insertions(+), 1 deletion(-) rename GamePadToKeyboard/obj/Debug/{build.force => GamePadToKeyboard.csproj.CopyComplete} (100%) create mode 100644 GamePadToKeyboard/obj/Debug/GamePadToKeyboard.exe create mode 100644 GamePadToKeyboard/obj/Debug/GamePadToKeyboard.pdb diff --git a/GamePadToKeyboard/GamePadToKeyboard.csproj b/GamePadToKeyboard/GamePadToKeyboard.csproj index aad8d54..e7c698b 100644 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framework .Net 4.7 - Nettoyage du code - ajouter la possibilité de paramètrer les touches. - Comprendre pourquoi la touche Return (0x0D) ne marche pas selon les applications : Par exemple, marche sur notepad, mais pas sur Visual Studio Code +- J'ai ajouté le dossier de Release directement dans le code, mais il est peut-être plus judicieux de passer par le "vrai" système de release (à voir comment ça marche) ## Dépendances Utilise OpenTk pour la gestion de la manette https://github.com/opentk et particulièrement GLControl.