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ActionResult.CONSUME unexpected behavior #2131

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Solved it, I return SUCCESS instead of consume and instead of checking interactionHand != null I do getInteractionHand(player) == hand. This because I saw that the event is triggered 1 time per hand everytime, so I just had to wait for the correct hand.

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@Juuxel
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Juuxel Apr 13, 2022
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@Technici4n
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@Crystal-Spider
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