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Make Graphical Optimizations: #6

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FacelessLord opened this issue May 24, 2019 · 0 comments
Open

Make Graphical Optimizations: #6

FacelessLord opened this issue May 24, 2019 · 0 comments
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enhancement New feature or request

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@FacelessLord
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  • use DepthTest
  • cache repetitive renders (Render only once, then save GL state and then just reuse this state)
  • make class that will contain all used textures so time to get the texture was not a O(nlog n) but O(1) (May be O(n) because of search of variable but it obviously better than O(nlog n))
  • probably we also can use GL CullFace mode
@FacelessLord FacelessLord added the enhancement New feature or request label May 24, 2019
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