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.sbproj
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.sbproj
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{
"Title": "Nicked",
"Type": "game",
"Org": "facepunch",
"Ident": "hc1",
"Schema": 1,
"IncludeSourceFiles": false,
"Resources": "/fonts/*\n/UI/*\nui/*.png",
"PackageReferences": [],
"EditorReferences": null,
"IsWhitelistDisabled": false,
"Metadata": {
"MaxPlayers": 16,
"MinPlayers": 1,
"GameNetworkType": "Multiplayer",
"MapSelect": "Official",
"MapList": [
"gvar.metro",
"baks.training_arena",
"facepunch.prison",
"gvar.stalkyard"
],
"RankType": "None",
"PerMapRanking": false,
"LeaderboardType": "None",
"Physics": {
"SubSteps": 2,
"TimeScale": 1,
"Gravity": "0,0,-800",
"AirDensity": 1.2,
"SleepingEnabled": true,
"SimulationMode": "Continuous",
"PositionIterations": 2,
"VelocityIterations": 8,
"SoftBodyIterations": 1,
"SoftBodySubsteps": 1
},
"Compiler": {
"RootNamespace": "Facepunch",
"DefineConstants": "SANDBOX;ADDON;DEBUG",
"NoWarn": "1701;1702;1591;",
"WarningsAsErrors": "",
"ReleaseMode": "Release",
"AssemblyReferences": [],
"IgnoreFolders": [],
"DistinctAssemblyReferences": []
},
"GameCategory": "Shooter",
"ControlModes": {
"Keyboard": true,
"Gamepad": true
},
"ParentPackage": "",
"PackageSettings": [
{
"DisplayType": "Choice",
"Choices": [
{
"Value": "KillConfirmedGamemode",
"Name": "Kill Confirmed"
},
{
"Value": "",
"Name": "No Gamemode (good for testing)"
},
{
"Value": "FFAGamemode",
"Name": "Free For All"
},
{
"Value": "WarGamemode",
"Name": "Conquest"
}
],
"ConVarName": "gunfight_gamemode",
"DisplayName": "Active Mode",
"DefaultValue": "KillConfirmedGamemode",
"Description": "The current gamemode.",
"Group": "Important"
},
{
"DisplayType": "Boolean",
"Choices": [],
"ConVarName": "gunfight_friendly_fire_override",
"DisplayName": "Friendly Fire (Override)",
"DefaultValue": "false",
"Description": "If set on, friendly fire will always be active.",
"Group": "Game Rules"
},
{
"DisplayType": "Boolean",
"Choices": [],
"ConVarName": "gunfight_thirdperson",
"DisplayName": "Third Person (Override)",
"DefaultValue": "false",
"Description": "Should third person be available to use?",
"Group": "Game Rules"
},
{
"DisplayType": "Integer",
"Choices": [],
"ConVarName": "gunfight_kc_minimum_players",
"DisplayName": "Minimum Players",
"DefaultValue": "2",
"Description": "The minimum amount of required players to start a Kill Confirmed game.",
"Group": "Kill Confirmed",
"Minimum": 1,
"Maximum": 16
},
{
"DisplayType": "Float",
"Choices": [],
"ConVarName": "gunfight_kc_round_countdown",
"DisplayName": "Round Countdown",
"DefaultValue": "10",
"Description": "The time (in seconds) it takes to start a match in Kill Confirmed.",
"Group": "Kill Confirmed",
"Maximum": 30
},
{
"DisplayType": "Float",
"Choices": [],
"ConVarName": "gunfight_kc_round_duration",
"DisplayName": "Round Duration",
"DefaultValue": "600",
"Description": "The round duration (in seconds) in Kill Confirmed.",
"Group": "Kill Confirmed",
"Minimum": 60,
"Maximum": 3600,
"Step": 1
},
{
"DisplayType": "Integer",
"Choices": [],
"ConVarName": "gunfight_kc_max_score",
"DisplayName": "Maximum Score",
"DefaultValue": "75",
"Description": "The score required to win a match in Kill Confirmed.",
"Group": "Kill Confirmed",
"Minimum": 1,
"Maximum": 300
}
],
"DefaultLeaderboards": [],
"GeneralExtensions": false,
"TargettedExtensions": true,
"ExtensionApiVersion": 1001,
"Summary": "A fast paced first-person shooter game with a bunch of different gamemodes.",
"Description": "",
"ReplaceTags": "firstperson thirdperson action fps shooter",
"Public": true,
"CsProjName": "",
"HttpAllowList": null,
"TickRate": 30,
"LaunchMode": "Normal",
"StartupScene": "scenes/menu.scene",
"MapStartupScene": "scenes/maps/defusemap_01/de_garry.scene",
"DedicatedServerStartupScene": "scenes/maps/defusemap_01/de_garry_hammer.scene"
}
}