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game.py
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import sys
from enum import Enum
from random import randrange
import numpy as np
import pygame as pg
vec2 = pg.math.Vector2
class SnakeGame:
def __init__(self):
pg.init()
self.WINDOW = 1000
self.TILE_SIZE = 40
self.screen = pg.display.set_mode([self.WINDOW] * 2)
self.clock = pg.time.Clock()
self.game_over = False
self.score = 0
self.reward = 0
self.new_game()
def draw_grid(self):
[pg.draw.line(self.screen, [self.TILE_SIZE] * 3, (x, 0), (x, self.WINDOW)) for x in
range(0, self.WINDOW, self.TILE_SIZE)]
[pg.draw.line(self.screen, [self.TILE_SIZE] * 3, (0, y), (self.WINDOW, y)) for y in
range(0, self.WINDOW, self.TILE_SIZE)]
def process_events(self):
for event in pg.event.get():
if event.type == pg.QUIT:
pg.quit()
sys.exit()
if event.type == pg.KEYDOWN:
if event.key == pg.K_q:
pg.quit()
sys.exit()
self.snake.control(event)
def new_game(self):
self.snake = Snake(self)
self.food = Food(self)
def update(self):
self.snake.update()
pg.display.flip()
self.clock.tick(60)
def draw(self):
self.screen.fill('black')
self.draw_grid()
self.food.draw()
self.snake.draw()
def run(self):
self.process_events()
self.update()
self.draw()
class Direction(Enum):
RIGHT = 1
LEFT = 2
UP = 3
DOWN = 4
class Snake:
def __init__(self, game):
self.game = game
self.size = game.TILE_SIZE
self.rect = pg.rect.Rect([0, 0, game.TILE_SIZE - 2, game.TILE_SIZE - 2])
self.rect.center = self.get_random_pos()
self.direction = vec2(0, 0)
self.step_delay = 100
self.time = 0
self.frame_iter = 0
self.length = 1
self.segments = []
self.direct = Direction.RIGHT
self.dirs = {pg.K_w: 1, pg.K_s: 1, pg.K_a: 1, pg.K_d: 1}
def control(self, action):
self.clock_wise = [Direction.RIGHT, Direction.DOWN, Direction.LEFT, Direction.UP]
self.idx = self.clock_wise.index(self.direct)
if np.array_equal(action, [1, 0, 0]):
new_dir = self.clock_wise[self.idx] # no change
elif np.array_equal(action, [0, 1, 0]):
next_idx = (self.idx + 1) % 4
new_dir = self.clock_wise[next_idx] # right turn r -> d -> l -> u
else: # [0, 0, 1]
next_idx = (self.idx - 1) % 4
new_dir = self.clock_wise[next_idx] # left turn r -> u -> l -> d
self.direct = new_dir
if self.direct == Direction.RIGHT:
self.direction = vec2(self.size, 0)
elif self.direct == Direction.LEFT:
self.direction = vec2(-self.size, 0)
elif self.direct == Direction.DOWN:
self.direction = vec2(0, self.size)
elif self.direct == Direction.UP:
self.direction = vec2(0, -self.size)
def check_borders(self):
if self.rect.left < 0 or self.rect.right > self.game.WINDOW or self.rect.top < 0 or self.rect.bottom > self.game.WINDOW or self.frame_iter > 100*self.length:
self.game.new_game()
self.game.game_over = True
self.game.score = 0
self.game.reward = -10
return self.game.game_over, self.game.reward
def check_food(self):
if self.rect.center == self.game.food.rect.center:
self.game.food.rect.center = self.get_random_pos()
self.game.score += 1
self.game.reward = 10
self.length += 1
def check_selfeating(self):
if len(self.segments) != len(set(segment.center for segment in self.segments)):
self.game.new_game()
def delta_time(self):
time_now = pg.time.get_ticks()
if time_now - self.time > self.step_delay:
self.time = time_now
return True
return False
def move(self):
if self.delta_time():
self.frame_iter += 1
self.rect.move_ip(self.direction)
self.segments.append(self.rect.copy())
self.segments = self.segments[-self.length:]
def get_random_pos(self):
return [randrange(self.size // 2, self.game.WINDOW - self.size // 2, self.size)] * 2
def update(self):
self.check_selfeating()
self.check_food()
self.check_borders()
self.move()
def get_snake_pos(self):
return self.rect.center
def draw(self):
[pg.draw.rect(self.game.screen, 'green', segment) for segment in self.segments]
class Food:
def __init__(self, game):
self.game = game
self.size = game.TILE_SIZE
self.rect = pg.rect.Rect([0, 0, game.TILE_SIZE - 2, game.TILE_SIZE - 2])
self.rect.center = self.game.snake.get_random_pos()
def draw(self):
pg.draw.rect(self.game.screen, 'red', self.rect)
if __name__ == "__main__":
game = SnakeGame()
while True:
game.run()
game_over = game.snake.check_borders()
if game_over is not None:
reward = game_over[1]
game_over = game_over[0]
""" if event.type == pg.KEYDOWN:
if event.key == pg.K_w and self.dirs[pg.K_w]:
self.direction = vec2(0, -self.size)
self.dirs = {pg.K_w: 1, pg.K_s: 0, pg.K_a: 1, pg.K_d: 1}
if event.key == pg.K_s and self.dirs[pg.K_s]:
self.direction = vec2(0, self.size)
self.dirs = {pg.K_w: 0, pg.K_s: 1, pg.K_a: 1, pg.K_d: 1}
if event.key == pg.K_d and self.dirs[pg.K_d]:
self.direction = vec2(self.size, 0)
self.dirs = {pg.K_w: 1, pg.K_s: 1, pg.K_a: 0, pg.K_d: 1}
if event.key == pg.K_a and self.dirs[pg.K_a]:
self.direction = vec2(-self.size, 0)
self.dirs = {pg.K_w: 1, pg.K_s: 1, pg.K_a: 1, pg.K_d: 0}
print(self.direction)"""