diff --git a/.buildinfo b/.buildinfo index 8f08983b..1fc3adcb 100644 --- a/.buildinfo +++ b/.buildinfo @@ -1,4 +1,4 @@ # Sphinx build info version 1 # This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done. -config: d1a85c866a751920eccef77da5d322f7 +config: eddc55e6a04db0bf4d19fa6417b66437 tags: d77d1c0d9ca2f4c8421862c7c5a0d620 diff --git a/environments/all-envs/index.html b/environments/all-envs/index.html index ea3e7852..11c66241 100644 --- a/environments/all-envs/index.html +++ b/environments/all-envs/index.html @@ -323,6 +323,42 @@
Any
Discrete / Discrete
[occupation, mixture]
Taken from Mannion_2018. MO-Beach is a game with two objectives, reflecting the enjoyment of tourists (agents) on their respective beach sections in terms of crowdedness and diversity of attendees. Each beach section is characterised by a capacity and each agent is characterised by a type.
Adversarial
Discrete / Discrete
[#objects]
(configurable)
Adapted from Kallstrom_2019, is a multi-agent grid world, containing items of different colours. Each colour represents a different objective and the goal of the agents is to collect as many objects as possible.
Cooperative
- / Discrete
[#gems]
(configurable)
MO version of Gem Mining Bargiacchi_2018. Agents go to different mines to extract different gems (objectives). There are restrictions on which mines can be reached for each agent. Agents also influence each other’s producitivity.
Adversarial
- / Discrete
[travel time, cost]
MO-RouteChoice is a multi-objective extension of the route choice problem Thomasini_2023, where a number of self-interested drivers (agents) must navigate a road network.
Cooperative
Continuous / Any
[agent_#n_reward]
(configurable)
An MO version of PZ’s Pistonball where the reward of each agent is kept separate.
Cooperative
Continuous / Continuous
[progress right, package stability]
A MO version of PZ’s MultiWalker introduced in Gupta_2017, where the agents also seek to keep the package steady.
Cooperative
Continuous / Continuous
Agents must surround a fixed target point while maintaining distance between themselves.
Any
Continuous / Discrete
[occupation, mixture]
Taken from Mannion_2018. MO-Beach is a game with two objectives, reflecting the enjoyment of tourists (agents) on their respective beach sections in terms of crowdedness and diversity of attendees. Each beach section is characterised by a capacity and each agent is characterised by a type.
Adversarial
Discrete / Discrete
[win, fast win, capturing opponent's pieces, avoiding capture]
Multi-objective version of the two-player, turn-based, board game Breakthrough.
Mixed
Continuous / Discrete
[travel time, cost]
MO-RouteChoice is a multi-objective extension of the route choice problem Thomasini_2023, where a number of self-interested drivers (agents) must navigate a road network.
Adversarial
Discrete / Discrete
[win, fast win, [column #n]]
MO version of Connect 4. Additional objectives are fast win and optionally one objective per column.
Cooperative
Continuous / Discrete
[#gems]
(configurable)
MO version of Gem Mining Bargiacchi_2018. Agents go to different mines to extract different gems (objectives). There are restrictions on which mines can be reached for each agent. Agents also influence each other’s producitivity.
Any
Discrete / Discrete
[#colors]
(configurable)
MO adaptation of the zero-sum, turn-based board game Ingenious. The game’s original rules support 2-4 players collecting scores in multiple colors (objectives), with the goal of winning by maximizing the minimum score over all colors.
Adversarial
Discrete / Discrete
[#objects]
(configurable)
Adapted from Kallstrom_2019, is a multi-agent grid world, containing items of different colours. Each colour represents a different objective and the goal of the agents is to collect as many objects as possible.
Cooperative
Continuous / Continuous
[progress right, package stability]
A MO version of PZ’s MultiWalker introduced in Gupta_2017, where the agents also seek to keep the package steady.
Cooperative
Continuous / Any
[agent_#n_reward]
(configurable)
An MO version of PZ’s Pistonball where the reward of each agent is kept separate.
MO adaptation of the zero-sum, turn-based board game Ingenious. The game’s original rules support 2-4 players collecting scores in multiple colors (objectives), with the goal of winning by maximizing the minimum score over all colors. In MO-Ingenious, we leave the utility wrapper up to the users and only return the vector of scores in each colour objective.
Any
Discrete / Discrete
[colors_n]
(configurable)
MO-SameGame is a multi-objective, multi-agent variant of the single-player, single-objective turn-based puzzle game called SameGame Baier_2015. The original single-player, single-objective SameGame rewards the player with \(n^2\) points for removing any group of n tiles. MO-SameGame can extend this in two ways. Agents can either only get points for their own actions, leading to competition between them, or all rewards can be shared in ``team reward’’ mode. Additionally, points for every colour can be counted as separate objectives, allowing for different trade-offs between colours, or they can be accumulated in a single objective like in the default game variant, essentially providing a single-objective wrapper for the game.
MO-SameGame is a multi-objective, multi-agent variant of the single-player, single-objective turn-based puzzle game called SameGame Baier_2015. The original single-player, single-objective SameGame rewards the player with \(n^2\) points for removing any group of \(n\) tiles. MO-SameGame can extend this in two ways. Agents can either only get points for their own actions, leading to competition between them, or all rewards can be shared in ``team reward’’ mode. Additionally, points for every colour can be counted as separate objectives, allowing for different trade-offs between colours, or they can be accumulated in a single objective like in the default game variant, essentially providing a single-objective wrapper for the game.
Released on 2024-05-03 - GitHub - PyPI
-Full Changelog: v0.0.2...0.1.0
Released on 2023-12-20 - GitHub - PyPI
@@ -404,7 +366,6 @@