diff --git a/fast64_internal/f3d/f3d_gbi.py b/fast64_internal/f3d/f3d_gbi.py index 94801aa6a..452cfcd82 100644 --- a/fast64_internal/f3d/f3d_gbi.py +++ b/fast64_internal/f3d/f3d_gbi.py @@ -3046,12 +3046,6 @@ def getSetTileSizeScrollData(self, material): self.scrollData.tile_scroll_tex1.t = tex1.tile_scroll.t self.scrollData.tile_scroll_tex1.interval = tex1.tile_scroll.interval - def sets_rendermode(self): - for command in self.material.commands: - if isinstance(command, DPSetRenderMode): - return True - return False - def get_ptr_addresses(self, f3d): addresses = self.material.get_ptr_addresses(f3d) if self.revert is not None and self.revert.tag.Export: diff --git a/fast64_internal/f3d/f3d_parser.py b/fast64_internal/f3d/f3d_parser.py index 45b25fb23..fc8231488 100644 --- a/fast64_internal/f3d/f3d_parser.py +++ b/fast64_internal/f3d/f3d_parser.py @@ -1,4 +1,4 @@ -from typing import Union +from typing import Union, Optional, Callable, Any, TYPE_CHECKING import bmesh, bpy, mathutils, re, math, traceback from mathutils import Vector from bpy.utils import register_class, unregister_class @@ -18,6 +18,10 @@ import ast from .f3d_material_helpers import F3DMaterial_UpdateLock +if TYPE_CHECKING: + from .f3d_material import RDPSettings + + colorCombinationCommands = [ 0x03, # load lighting data 0xB6, # clear geometry params @@ -442,7 +446,7 @@ def __init__(self, name, width): class F3DParsedCommands: - def __init__(self, name, commands, index): + def __init__(self, name: str, commands: "list[ParsedMacro]", index: int): self.name = name self.commands = commands self.index = index @@ -471,7 +475,7 @@ def initContext(self): self.materials: list[bpy.types.Material] = [] # current material list self.materialDict: dict[F3DMaterialHash, bpy.types.Material] = {} # cached materials for all imports self.triMatIndices: list[int] = [] # material indices per triangle - self.materialChanged: bool = True + self.materialChanged: bool = True # indicates if the material changed since the last triangle self.lastMaterialIndex: bool = None self.vertexData: dict[str, list[F3DVert]] = {} # c name : parsed data @@ -548,7 +552,6 @@ def clearGeometry(self): def clearMaterial(self): mat = self.mat() - mat.rdp_settings.sets_rendermode = False mat.set_prim = False mat.set_lights = False mat.set_env = False @@ -698,7 +701,6 @@ def addVertices(self, num, start, vertexDataName, vertexDataOffset): def addTriangle(self, indices, dlData): if self.materialChanged: - mat = self.mat() region = None tileSettings = self.tileSettings[0] @@ -817,12 +819,7 @@ def applyTLUTToIndex(self, index): else: print("Ignoring TLUT.") - def postMaterialChanged(self): - return - def addMaterial(self): - mat = self.mat() - combinerUses = all_combiner_uses(self.mat()) self.applyTLUTToIndex(0) self.applyTLUTToIndex(1) @@ -832,16 +829,14 @@ def addMaterial(self): materialCopy.f3d_update_flag = False with F3DMaterial_UpdateLock(materialCopy) as material: + assert material is not None update_node_values_of_material(material, bpy.context) material.f3d_mat.presetName = "Custom" - self.materials.append(material) + self.materials.append(materialCopy) self.materialDict[self.getMaterialKey(materialCopy)] = materialCopy - self.materialChanged = False - - self.postMaterialChanged() - def getSizeMacro(self, size, suffix): + def getSizeMacro(self, size: str, suffix: str): if hasattr(self.f3d, size): return getattr(self.f3d, size + suffix) else: @@ -869,84 +864,88 @@ def getVTXPathFromInclude(self, path): vtxPath = os.path.join(self.basePath, os.path.basename(path)) return vtxPath - def setGeoFlags(self, command, value): + def setGeoFlags(self, command: "ParsedMacro", value: bool): mat = self.mat() bitFlags = math_eval(command.params[0], self.f3d) + rdp_settings: "RDPSettings" = mat.rdp_settings + if bitFlags & self.f3d.G_ZBUFFER: - mat.rdp_settings.g_zbuffer = value + rdp_settings.g_zbuffer = value if bitFlags & self.f3d.G_SHADE: - mat.rdp_settings.g_shade = value + rdp_settings.g_shade = value if bitFlags & self.f3d.G_CULL_FRONT: - mat.rdp_settings.g_cull_front = value + rdp_settings.g_cull_front = value if bitFlags & self.f3d.G_CULL_BACK: - mat.rdp_settings.g_cull_back = value + rdp_settings.g_cull_back = value if self.f3d.F3DEX_GBI_3: if bitFlags & self.f3d.G_AMBOCCLUSION: - mat.rdp_settings.g_ambocclusion = value + rdp_settings.g_ambocclusion = value if bitFlags & self.f3d.G_ATTROFFSET_Z_ENABLE: - mat.rdp_settings.g_attroffset_z_enable = value + rdp_settings.g_attroffset_z_enable = value if bitFlags & self.f3d.G_ATTROFFSET_ST_ENABLE: - mat.rdp_settings.g_attroffset_st_enable = value + rdp_settings.g_attroffset_st_enable = value if bitFlags & self.f3d.G_PACKED_NORMALS: - mat.rdp_settings.g_packed_normals = value + rdp_settings.g_packed_normals = value if bitFlags & self.f3d.G_LIGHTTOALPHA: - mat.rdp_settings.g_lighttoalpha = value + rdp_settings.g_lighttoalpha = value if bitFlags & self.f3d.G_LIGHTING_SPECULAR: - mat.rdp_settings.g_lighting_specular = value + rdp_settings.g_lighting_specular = value if bitFlags & self.f3d.G_FRESNEL_COLOR: - mat.rdp_settings.g_fresnel_color = value + rdp_settings.g_fresnel_color = value if bitFlags & self.f3d.G_FRESNEL_ALPHA: - mat.rdp_settings.g_fresnel_alpha = value + rdp_settings.g_fresnel_alpha = value if bitFlags & self.f3d.G_FOG: - mat.rdp_settings.g_fog = value + rdp_settings.g_fog = value if bitFlags & self.f3d.G_LIGHTING: - mat.rdp_settings.g_lighting = value + rdp_settings.g_lighting = value if bitFlags & self.f3d.G_TEXTURE_GEN: - mat.rdp_settings.g_tex_gen = value + rdp_settings.g_tex_gen = value if bitFlags & self.f3d.G_TEXTURE_GEN_LINEAR: - mat.rdp_settings.g_tex_gen_linear = value + rdp_settings.g_tex_gen_linear = value if bitFlags & self.f3d.G_LOD: - mat.rdp_settings.g_lod = value + rdp_settings.g_lod = value if bitFlags & self.f3d.G_SHADING_SMOOTH: - mat.rdp_settings.g_shade_smooth = value + rdp_settings.g_shade_smooth = value if bitFlags & self.f3d.G_CLIPPING: - mat.rdp_settings.g_clipping = value + rdp_settings.g_clipping = value - def loadGeoFlags(self, command): + def loadGeoFlags(self, command: "ParsedMacro"): mat = self.mat() bitFlags = math_eval(command.params[0], self.f3d) - mat.rdp_settings.g_zbuffer = bitFlags & self.f3d.G_ZBUFFER != 0 - mat.rdp_settings.g_shade = bitFlags & self.f3d.G_SHADE != 0 - mat.rdp_settings.g_cull_front = bitFlags & self.f3d.G_CULL_FRONT != 0 - mat.rdp_settings.g_cull_back = bitFlags & self.f3d.G_CULL_BACK != 0 + rdp_settings: "RDPSettings" = mat.rdp_settings + + rdp_settings.g_zbuffer = bitFlags & self.f3d.G_ZBUFFER != 0 + rdp_settings.g_shade = bitFlags & self.f3d.G_SHADE != 0 + rdp_settings.g_cull_front = bitFlags & self.f3d.G_CULL_FRONT != 0 + rdp_settings.g_cull_back = bitFlags & self.f3d.G_CULL_BACK != 0 if self.f3d.F3DEX_GBI_3: - mat.rdp_settings.g_ambocclusion = bitFlags & self.f3d.G_AMBOCCLUSION != 0 - mat.rdp_settings.g_attroffset_z_enable = bitFlags & self.f3d.G_ATTROFFSET_Z_ENABLE != 0 - mat.rdp_settings.g_attroffset_st_enable = bitFlags & self.f3d.G_ATTROFFSET_ST_ENABLE != 0 - mat.rdp_settings.g_packed_normals = bitFlags & self.f3d.G_PACKED_NORMALS != 0 - mat.rdp_settings.g_lighttoalpha = bitFlags & self.f3d.G_LIGHTTOALPHA != 0 - mat.rdp_settings.g_lighting_specular = bitFlags & self.f3d.G_LIGHTING_SPECULAR != 0 - mat.rdp_settings.g_fresnel_color = bitFlags & self.f3d.G_FRESNEL_COLOR != 0 - mat.rdp_settings.g_fresnel_alpha = bitFlags & self.f3d.G_FRESNEL_ALPHA != 0 + rdp_settings.g_ambocclusion = bitFlags & self.f3d.G_AMBOCCLUSION != 0 + rdp_settings.g_attroffset_z_enable = bitFlags & self.f3d.G_ATTROFFSET_Z_ENABLE != 0 + rdp_settings.g_attroffset_st_enable = bitFlags & self.f3d.G_ATTROFFSET_ST_ENABLE != 0 + rdp_settings.g_packed_normals = bitFlags & self.f3d.G_PACKED_NORMALS != 0 + rdp_settings.g_lighttoalpha = bitFlags & self.f3d.G_LIGHTTOALPHA != 0 + rdp_settings.g_lighting_specular = bitFlags & self.f3d.G_LIGHTING_SPECULAR != 0 + rdp_settings.g_fresnel_color = bitFlags & self.f3d.G_FRESNEL_COLOR != 0 + rdp_settings.g_fresnel_alpha = bitFlags & self.f3d.G_FRESNEL_ALPHA != 0 else: - mat.rdp_settings.g_ambocclusion = False - mat.rdp_settings.g_attroffset_z_enable = False - mat.rdp_settings.g_attroffset_st_enable = False - mat.rdp_settings.g_packed_normals = False - mat.rdp_settings.g_lighttoalpha = False - mat.rdp_settings.g_lighting_specular = False - mat.rdp_settings.g_fresnel_color = False - mat.rdp_settings.g_fresnel_alpha = False - mat.rdp_settings.g_fog = bitFlags & self.f3d.G_FOG != 0 - mat.rdp_settings.g_lighting = bitFlags & self.f3d.G_LIGHTING != 0 - mat.rdp_settings.g_tex_gen = bitFlags & self.f3d.G_TEXTURE_GEN != 0 - mat.rdp_settings.g_tex_gen_linear = bitFlags & self.f3d.G_TEXTURE_GEN_LINEAR != 0 - mat.rdp_settings.g_lod = bitFlags & self.f3d.G_LOD != 0 - mat.rdp_settings.g_shade_smooth = bitFlags & self.f3d.G_SHADING_SMOOTH != 0 - mat.rdp_settings.g_clipping = bitFlags & self.f3d.G_CLIPPING != 0 + rdp_settings.g_ambocclusion = False + rdp_settings.g_attroffset_z_enable = False + rdp_settings.g_attroffset_st_enable = False + rdp_settings.g_packed_normals = False + rdp_settings.g_lighttoalpha = False + rdp_settings.g_lighting_specular = False + rdp_settings.g_fresnel_color = False + rdp_settings.g_fresnel_alpha = False + rdp_settings.g_fog = bitFlags & self.f3d.G_FOG != 0 + rdp_settings.g_lighting = bitFlags & self.f3d.G_LIGHTING != 0 + rdp_settings.g_tex_gen = bitFlags & self.f3d.G_TEXTURE_GEN != 0 + rdp_settings.g_tex_gen_linear = bitFlags & self.f3d.G_TEXTURE_GEN_LINEAR != 0 + rdp_settings.g_lod = bitFlags & self.f3d.G_LOD != 0 + rdp_settings.g_shade_smooth = bitFlags & self.f3d.G_SHADING_SMOOTH != 0 + rdp_settings.g_clipping = bitFlags & self.f3d.G_CLIPPING != 0 def setCombineLerp(self, lerp0, lerp1): mat = self.mat() @@ -1024,7 +1023,7 @@ def setCombineLerp(self, lerp0, lerp1): mat.combiner2.C_alpha = combinerCAlphaList[lerp1[6]] mat.combiner2.D_alpha = combinerDAlphaList[lerp1[7]] - def setCombineMode(self, command): + def setCombineMode(self, command: "ParsedMacro"): if not hasattr(self.f3d, command.params[0]) or not hasattr(self.f3d, command.params[1]): print("Unhandled combiner mode: " + command.params[0] + ", " + command.params[1]) return @@ -1049,15 +1048,14 @@ def setTLUTMode(self, flags): if texProp.tex_format[:2] == "CI": texProp.tex_format = texProp.tex_format[1:] # Cut off the C, so CI4->I4 and CI8->I8 - def setOtherModeFlags(self, command): - mat = self.mat() + def setOtherModeFlags(self, command: "ParsedMacro"): mode = math_eval(command.params[0], self.f3d) if mode == self.f3d.G_SETOTHERMODE_H: self.setOtherModeFlagsH(command) else: self.setOtherModeFlagsL(command) - def setFlagsAttrs(self, command, database): + def setFlagsAttrs(self, command: "ParsedMacro", database: "dict[str, Union[list[str], Callable[[Any],None]]]"): mat = self.mat() flags = math_eval(command.params[3], self.f3d) shift = math_eval(command.params[1], self.f3d) @@ -1074,7 +1072,7 @@ def setFlagsAttrs(self, command, database): else: raise PluginError(f"Internal error in setFlagsAttrs, type(fieldData) == {type(fieldData)}") - def setOtherModeFlagsH(self, command): + def setOtherModeFlagsH(self, command: "ParsedMacro"): otherModeH = { "G_MDSFT_ALPHADITHER": ["G_AD_PATTERN", "G_AD_NOTPATTERN", "G_AD_NOISE", "G_AD_DISABLE"], "G_MDSFT_RGBDITHER": ["G_CD_MAGICSQ", "G_CD_BAYER", "G_CD_NOISE", "G_CD_DISABLE"], @@ -1101,7 +1099,7 @@ def setOtherModeFlagsH(self, command): # This only handles commonly used render mode presets (with macros), # and no render modes at all with raw bit data. - def setOtherModeFlagsL(self, command): + def setOtherModeFlagsL(self, command: "ParsedMacro"): otherModeL = { "G_MDSFT_ALPHACOMPARE": ["G_AC_NONE", "G_AC_THRESHOLD", "G_AC_THRESHOLD", "G_AC_DITHER"], "G_MDSFT_ZSRCSEL": ["G_ZS_PIXEL", "G_ZS_PRIM"], @@ -1135,36 +1133,37 @@ def setRenderMode(self, flags): if rendermodeName1 is not None and rendermodeName2 is not None: break - mat.rdp_settings.sets_rendermode = True + rdp_settings: "RDPSettings" = mat.rdp_settings + if rendermodeName1 is not None and rendermodeName2 is not None: - mat.rdp_settings.rendermode_advanced_enabled = False - mat.rdp_settings.rendermode_preset_cycle_1 = rendermodeName1 - mat.rdp_settings.rendermode_preset_cycle_2 = rendermodeName2 + rdp_settings.rendermode_advanced_enabled = False + rdp_settings.rendermode_preset_cycle_1 = rendermodeName1 + rdp_settings.rendermode_preset_cycle_2 = rendermodeName2 else: - mat.rdp_settings.rendermode_advanced_enabled = True - - mat.rdp_settings.aa_en = rendermode1 & self.f3d.AA_EN != 0 - mat.rdp_settings.z_cmp = rendermode1 & self.f3d.Z_CMP != 0 - mat.rdp_settings.z_upd = rendermode1 & self.f3d.Z_UPD != 0 - mat.rdp_settings.im_rd = rendermode1 & self.f3d.IM_RD != 0 - mat.rdp_settings.clr_on_cvg = rendermode1 & self.f3d.CLR_ON_CVG != 0 - mat.rdp_settings.cvg_dst = self.f3d.cvgDstDict[rendermode1 & self.f3d.CVG_DST_SAVE] - mat.rdp_settings.zmode = self.f3d.zmodeDict[rendermode1 & self.f3d.ZMODE_DEC] - mat.rdp_settings.cvg_x_alpha = rendermode1 & self.f3d.CVG_X_ALPHA != 0 - mat.rdp_settings.alpha_cvg_sel = rendermode1 & self.f3d.ALPHA_CVG_SEL != 0 - mat.rdp_settings.force_bl = rendermode1 & self.f3d.FORCE_BL != 0 - - mat.rdp_settings.blend_p1 = self.f3d.blendColorDict[rendermode1 >> 30 & 3] - mat.rdp_settings.blend_a1 = self.f3d.blendAlphaDict[rendermode1 >> 26 & 3] - mat.rdp_settings.blend_m1 = self.f3d.blendColorDict[rendermode1 >> 22 & 3] - mat.rdp_settings.blend_b1 = self.f3d.blendMixDict[rendermode1 >> 18 & 3] - - mat.rdp_settings.blend_p2 = self.f3d.blendColorDict[rendermode2 >> 28 & 3] - mat.rdp_settings.blend_a2 = self.f3d.blendAlphaDict[rendermode2 >> 24 & 3] - mat.rdp_settings.blend_m2 = self.f3d.blendColorDict[rendermode2 >> 20 & 3] - mat.rdp_settings.blend_b2 = self.f3d.blendMixDict[rendermode2 >> 16 & 3] - - def gammaInverseParam(self, color): + rdp_settings.rendermode_advanced_enabled = True + + rdp_settings.aa_en = rendermode1 & self.f3d.AA_EN != 0 + rdp_settings.z_cmp = rendermode1 & self.f3d.Z_CMP != 0 + rdp_settings.z_upd = rendermode1 & self.f3d.Z_UPD != 0 + rdp_settings.im_rd = rendermode1 & self.f3d.IM_RD != 0 + rdp_settings.clr_on_cvg = rendermode1 & self.f3d.CLR_ON_CVG != 0 + rdp_settings.cvg_dst = self.f3d.cvgDstDict[rendermode1 & self.f3d.CVG_DST_SAVE] + rdp_settings.zmode = self.f3d.zmodeDict[rendermode1 & self.f3d.ZMODE_DEC] + rdp_settings.cvg_x_alpha = rendermode1 & self.f3d.CVG_X_ALPHA != 0 + rdp_settings.alpha_cvg_sel = rendermode1 & self.f3d.ALPHA_CVG_SEL != 0 + rdp_settings.force_bl = rendermode1 & self.f3d.FORCE_BL != 0 + + rdp_settings.blend_p1 = self.f3d.blendColorDict[rendermode1 >> 30 & 3] + rdp_settings.blend_a1 = self.f3d.blendAlphaDict[rendermode1 >> 26 & 3] + rdp_settings.blend_m1 = self.f3d.blendColorDict[rendermode1 >> 22 & 3] + rdp_settings.blend_b1 = self.f3d.blendMixDict[rendermode1 >> 18 & 3] + + rdp_settings.blend_p2 = self.f3d.blendColorDict[rendermode2 >> 28 & 3] + rdp_settings.blend_a2 = self.f3d.blendAlphaDict[rendermode2 >> 24 & 3] + rdp_settings.blend_m2 = self.f3d.blendColorDict[rendermode2 >> 20 & 3] + rdp_settings.blend_b2 = self.f3d.blendMixDict[rendermode2 >> 16 & 3] + + def gammaInverseParam(self, color: "list[str]"): return [gammaInverseValue(math_eval(value, self.f3d) / 255) for value in color[:3]] + [ math_eval(color[3], self.f3d) / 255 ] @@ -1305,8 +1304,7 @@ def getTileSettings(self, value): def getTileSizeSettings(self, value): return self.tileSizes[self.getTileIndex(value)] - def setTileSize(self, params): - mat = self.mat() + def setTileSize(self, params: "list[str | int]"): tileSizeSettings = self.getTileSizeSettings(params[0]) tileSettings = self.getTileSettings(params[0]) @@ -1326,7 +1324,7 @@ def setTileSize(self, params): tileSizeSettings.lrs = dimensions[2] tileSizeSettings.lrt = dimensions[3] - def setTile(self, params, dlData): + def setTile(self, params: "list[str | int]", dlData: str): tileIndex = self.getTileIndex(params[4]) tileSettings = self.getTileSettings(params[4]) tileSettings.fmt = getTileFormat(params[0], self.f3d) @@ -1360,10 +1358,11 @@ def loadTile(self, params): self.tmemDict[tileSettings.tmem] = self.currentTextureName self.materialChanged = True - def loadMultiBlock(self, params, dlData, is4bit): + def loadMultiBlock(self, params: "list[str | int]", dlData: str, is4bit: bool): width = math_eval(params[5], self.f3d) height = math_eval(params[6], self.f3d) siz = params[4] + assert isinstance(siz, str) line = ((width * self.getSizeMacro(siz, "_LINE_BYTES")) + 7) >> 3 if not is4bit else ((width >> 1) + 7) >> 3 tmem = params[1] tile = params[2] @@ -1409,7 +1408,7 @@ def loadMultiBlock(self, params, dlData, is4bit): [tile, 0, 0, (width - 1) << self.f3d.G_TEXTURE_IMAGE_FRAC, (height - 1) << self.f3d.G_TEXTURE_IMAGE_FRAC] ) - def loadTLUTPal(self, name, dlData, count): + def loadTLUTPal(self, name: str, dlData: str, count: int): # TODO: Doesn't handle loading palettes into not tmem 256 self.currentTextureName = name self.setTile([0, 0, 0, 256, "G_TX_LOADTILE", 0, 0, 0, 0, 0, 0, 0], dlData) @@ -1492,7 +1491,7 @@ def loadTexture(self, data, name, region, tileSettings, isLUT): if siz == "G_IM_SIZ_4b": width = (tileSettings.line * 8) * 2 else: - width = int(ceil((tileSettings.line * 8) / self.f3d.G_IM_SIZ_VARS[siz + "_LINE_BYTES"])) + width = ceil((tileSettings.line * 8) / self.f3d.G_IM_SIZ_VARS[siz + "_LINE_BYTES"]) # TODO: Textures are sometimes loaded in with different dimensions than for rendering. # This means width is incorrect? @@ -1528,7 +1527,7 @@ def applyTLUT(self, image, tlut): if invalidIndicesDetected: print("Invalid LUT Indices detected.") - def processCommands(self, dlData, dlName, dlCommands): + def processCommands(self, dlData: str, dlName: str, dlCommands: "list[ParsedMacro]"): callStack = [F3DParsedCommands(dlName, dlCommands, 0)] while len(callStack) > 0: currentCommandList = callStack[-1] @@ -1552,7 +1551,7 @@ def processCommands(self, dlData, dlName, dlCommands): self.addTriangle(command.params[0:3], dlData) elif command.name == "gsSP2Triangles": self.addTriangle(command.params[0:3] + command.params[4:7], dlData) - elif command.name == "gsSPDisplayList" or command.name[:10] == "gsSPBranch": + elif command.name == "gsSPDisplayList" or command.name.startswith("gsSPBranch"): newDLName = self.processDLName(command.params[0]) if newDLName is not None: newDLCommands = parseDLData(dlData, newDLName) @@ -1560,7 +1559,7 @@ def processCommands(self, dlData, dlName, dlCommands): parsedCommands = F3DParsedCommands(newDLName, newDLCommands, -1) if command.name == "gsSPDisplayList": callStack.append(parsedCommands) - elif command.name[:10] == "gsSPBranch": # TODO: Handle BranchZ? + elif command.name.startswith("gsSPBranch"): # TODO: Handle BranchZ? callStack = callStack[:-1] callStack.append(parsedCommands) elif command.name == "gsSPEndDisplayList": @@ -1573,12 +1572,12 @@ def processCommands(self, dlData, dlName, dlCommands): mat = self.mat() try: # Material Specific Commands - # materialChanged status will be reverted if none of these material changing commands are processed - prevMaterialChangedStatus = self.materialChanged - self.materialChanged = True + materialNotChanged = False + + rdp_settings: "RDPSettings" = mat.rdp_settings if command.name == "gsSPClipRatio": - mat.clip_ratio = math_eval(command.params[0], self.f3d) + rdp_settings.clip_ratio = math_eval(command.params[0], self.f3d) elif command.name == "gsSPNumLights": self.numLights = self.getLightCount(command.params[0]) elif command.name == "gsSPLight": @@ -1642,7 +1641,7 @@ def processCommands(self, dlData, dlName, dlCommands): math_eval(command.params[1], self.f3d) / (2**16), ] # command.params[2] is "lod level", and for clarity we store this is the number of mipmapped textures (which is +1) - mat.rdp_settings.num_textures_mipmapped = 1 + math_eval(command.params[2], self.f3d) + rdp_settings.num_textures_mipmapped = 1 + math_eval(command.params[2], self.f3d) elif command.name == "gsSPSetGeometryMode": self.setGeoFlags(command, True) elif command.name == "gsSPClearGeometryMode": @@ -1652,31 +1651,31 @@ def processCommands(self, dlData, dlName, dlCommands): elif command.name == "gsSPSetOtherMode": self.setOtherModeFlags(command) elif command.name == "gsDPPipelineMode": - mat.rdp_settings.g_mdsft_pipeline = command.params[0] + rdp_settings.g_mdsft_pipeline = command.params[0] elif command.name == "gsDPSetCycleType": - mat.rdp_settings.g_mdsft_cycletype = command.params[0] + rdp_settings.g_mdsft_cycletype = command.params[0] elif command.name == "gsDPSetTexturePersp": - mat.rdp_settings.g_mdsft_textpersp = command.params[0] + rdp_settings.g_mdsft_textpersp = command.params[0] elif command.name == "gsDPSetTextureDetail": - mat.rdp_settings.g_mdsft_textdetail = command.params[0] + rdp_settings.g_mdsft_textdetail = command.params[0] elif command.name == "gsDPSetTextureLOD": - mat.rdp_settings.g_mdsft_textlod = command.params[0] + rdp_settings.g_mdsft_textlod = command.params[0] elif command.name == "gsDPSetTextureLUT": self.setTLUTMode(command.params[0]) elif command.name == "gsDPSetTextureFilter": - mat.rdp_settings.g_mdsft_text_filt = command.params[0] + rdp_settings.g_mdsft_text_filt = command.params[0] elif command.name == "gsDPSetTextureConvert": - mat.rdp_settings.g_mdsft_textconv = command.params[0] + rdp_settings.g_mdsft_textconv = command.params[0] elif command.name == "gsDPSetCombineKey": - mat.rdp_settings.g_mdsft_combkey = command.params[0] + rdp_settings.g_mdsft_combkey = command.params[0] elif command.name == "gsDPSetColorDither": - mat.rdp_settings.g_mdsft_color_dither = command.params[0] + rdp_settings.g_mdsft_color_dither = command.params[0] elif command.name == "gsDPSetAlphaDither": - mat.rdp_settings.g_mdsft_alpha_dither = command.params[0] + rdp_settings.g_mdsft_alpha_dither = command.params[0] elif command.name == "gsDPSetAlphaCompare": - mat.rdp_settings.g_mdsft_alpha_compare = command.params[0] + rdp_settings.g_mdsft_alpha_compare = command.params[0] elif command.name == "gsDPSetDepthSource": - mat.rdp_settings.g_mdsft_zsrcsel = command.params[0] + rdp_settings.g_mdsft_zsrcsel = command.params[0] elif command.name == "gsDPSetRenderMode": flags = math_eval(command.params[0] + " | " + command.params[1], self.f3d) self.setRenderMode(flags) @@ -1717,7 +1716,10 @@ def processCommands(self, dlData, dlName, dlCommands): elif command.name == "DPSetKeyGB": mat.set_key = True else: - self.materialChanged = prevMaterialChangedStatus + materialNotChanged = True + + if not materialNotChanged: + self.materialChanged = True # Texture Commands # Assume file texture load @@ -1736,7 +1738,7 @@ def processCommands(self, dlData, dlName, dlCommands): # This all ignores S/T high/low values # This is pretty bad/confusing - elif command.name[: len("gsDPLoadTextureBlock")] == "gsDPLoadTextureBlock": + elif command.name.startswith("gsDPLoadTextureBlock"): is4bit = "4b" in command.name if is4bit: self.loadMultiBlock( @@ -1751,13 +1753,13 @@ def processCommands(self, dlData, dlName, dlCommands): self.loadMultiBlock( [command.params[0]] + [0, "G_TX_RENDERTILE"] + command.params[1:], dlData, False ) - elif command.name[: len("gsDPLoadMultiBlock")] == "gsDPLoadMultiBlock": + elif command.name.startswith("gsDPLoadMultiBlock"): is4bit = "4b" in command.name if is4bit: self.loadMultiBlock(command.params[:4] + ["G_IM_SIZ_4b"] + command.params[4:], dlData, True) else: self.loadMultiBlock(command.params, dlData, False) - elif command.name[: len("gsDPLoadTextureTile")] == "gsDPLoadTextureTile": + elif command.name.startswith("gsDPLoadTextureTile"): is4bit = "4b" in command.name if is4bit: self.loadMultiBlock( @@ -1766,18 +1768,18 @@ def processCommands(self, dlData, dlName, dlCommands): + [command.params[1], "G_IM_SIZ_4b"] + command.params[2:4] + command.params[9:], - "4b", + "4b", # FIXME extra argument? dlData, True, ) else: self.loadMultiBlock( [command.params[0]] + [0, "G_TX_RENDERTILE"] + command.params[1:5] + command.params[9:], - "4b", + "4b", # FIXME extra argument? dlData, False, ) - elif command.name[: len("gsDPLoadMultiTile")] == "gsDPLoadMultiTile": + elif command.name.startswith("gsDPLoadMultiTile"): is4bit = "4b" in command.name if is4bit: self.loadMultiBlock( @@ -1807,7 +1809,7 @@ def processCommands(self, dlData, dlName, dlCommands): # override this to handle game specific DL calls. # return None to indicate DL call should be skipped. - def processDLName(self, name): + def processDLName(self, name: str) -> Optional[str]: return name def deleteMaterialContext(self): @@ -1891,7 +1893,7 @@ def createMesh(self, obj, removeDoubles, importNormals, callDeleteMaterialContex class ParsedMacro: - def __init__(self, name, params): + def __init__(self, name: str, params: "list[str]"): self.name = name self.params = params @@ -1932,8 +1934,8 @@ def parseF3D( f3dContext.clearMaterial() -def parseDLData(dlData, dlName): - matchResult = re.search("Gfx\s*" + re.escape(dlName) + "\s*\[\s*\w*\s*\]\s*=\s*\{([^\}]*)\}", dlData) +def parseDLData(dlData: str, dlName: str): + matchResult = re.search(r"Gfx\s*" + re.escape(dlName) + r"\s*\[\s*\w*\s*\]\s*=\s*\{([^\}]*)\}", dlData) if matchResult is None: raise PluginError("Cannot find display list named " + dlName) @@ -1947,8 +1949,8 @@ def parseDLData(dlData, dlName): return dlCommands -def getVertexDataStart(vertexDataParam, f3d): - matchResult = re.search("\&?([A-Za-z0-9\_]*)\s*(\[([^\]]*)\])?\s*(\+(.*))?", vertexDataParam) +def getVertexDataStart(vertexDataParam: str, f3d: F3D): + matchResult = re.search(r"\&?([A-Za-z0-9\_]*)\s*(\[([^\]]*)\])?\s*(\+(.*))?", vertexDataParam) if matchResult is None: raise PluginError("SPVertex param " + vertexDataParam + " is malformed.") @@ -1966,7 +1968,7 @@ def parseVertexData(dlData: str, vertexDataName: str, f3dContext: F3DContext): return f3dContext.vertexData[vertexDataName] matchResult = re.search( - "Vtx\s*" + re.escape(vertexDataName) + "\s*\[\s*[0-9x]*\s*\]\s*=\s*\{([^;]*);", dlData, re.DOTALL + r"Vtx\s*" + re.escape(vertexDataName) + r"\s*\[\s*[0-9x]*\s*\]\s*=\s*\{([^;]*);", dlData, re.DOTALL ) if matchResult is None: raise PluginError("Cannot find vertex list named " + vertexDataName) @@ -2008,7 +2010,7 @@ def parseLightsData(lightsData, lightsName, f3dContext): # return f3dContext.lightData[lightsName] matchResult = re.search( - "Lights([0-9n])\s*" + re.escape(lightsName) + "\s*=\s*gdSPDefLights[0-9]\s*\(([^\)]*)\)\s*;\s*", + r"Lights([0-9n])\s*" + re.escape(lightsName) + r"\s*=\s*gdSPDefLights[0-9]\s*\(([^\)]*)\)\s*;\s*", lightsData, re.DOTALL, ) @@ -2169,15 +2171,14 @@ def parseTextureData(dlData, textureName, f3dContext, imageFormat, imageSize, wi return image, loadedFromImageFile -def parseMacroList(data): +def parseMacroList(data: str): end = 0 start = 0 isCommand = True - commands = [] + commands: "list[ParsedMacro]" = [] parenthesesCount = 0 command = None - params = None while end < len(data) - 1: end += 1 if data[end] == "(": @@ -2193,6 +2194,7 @@ def parseMacroList(data): start = end + 1 elif not isCommand and parenthesesCount == 0: + assert command is not None # due to isCommand params = parseMacroArgs(data[start:end]) commands.append(ParsedMacro(command, params)) isCommand = True @@ -2201,10 +2203,10 @@ def parseMacroList(data): return commands -def parseMacroArgs(data): +def parseMacroArgs(data: str): end = 0 start = 0 - params = [] + params: "list[str]" = [] parenthesesCount = 0 while end < len(data) - 1: @@ -2266,7 +2268,6 @@ def importMeshC( f3dContext: F3DContext, callClearMaterial: bool = True, ) -> bpy.types.Object: - # Create new skinned mesh mesh = bpy.data.meshes.new(name + "_mesh") obj = bpy.data.objects.new(name + "_mesh", mesh) bpy.context.collection.objects.link(obj) diff --git a/fast64_internal/oot/oot_model_classes.py b/fast64_internal/oot/oot_model_classes.py index 716c30d61..59b5b5253 100644 --- a/fast64_internal/oot/oot_model_classes.py +++ b/fast64_internal/oot/oot_model_classes.py @@ -404,7 +404,7 @@ def processTextureName(self, textureName): # print("Unhandled OOT pointer: " + textureName) def getMaterialKey(self, material: bpy.types.Material): - return (material.ootMaterial.key(), material.f3d_mat.key()) + return (material.ootMaterial.key(), super().getMaterialKey(material)) def clearGeometry(self): self.dlList = [] diff --git a/fast64_internal/utility.py b/fast64_internal/utility.py index 4d301e7b8..212e83e2d 100644 --- a/fast64_internal/utility.py +++ b/fast64_internal/utility.py @@ -2,7 +2,7 @@ from math import pi, ceil, degrees, radians, copysign from mathutils import * from .utility_anim import * -from typing import Callable, Iterable, Any, Tuple, Optional +from typing import Callable, Iterable, Any, Tuple, Union from bpy.types import UILayout CollectionProperty = Any # collection prop as defined by using bpy.props.CollectionProperty @@ -78,7 +78,7 @@ def getDeclaration(data, name): return matchResult -def hexOrDecInt(value): +def hexOrDecInt(value: Union[int, str]) -> int: if isinstance(value, int): return value elif "<<" in value: