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P2.cpp
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#include <iostream>
using namespace std;
class Npc {
public:
virtual int getHp() = 0;
virtual void setHp(int hp) = 0;
};
// class Prajurit;
class Monster : public Npc {
private:
int hitpoint;
int damage;
public:
Monster(int hp, int dmg) {
hitpoint = hp;
damage = dmg;
}
int getHp() override {
return hitpoint;
}
void setHp(int hp) override {
hitpoint = hp;
}
void serang(Npc* a) {
a->setHp(a->getHp() - damage);
}
void info() {
cout << "Hitpoint Monster : " << hitpoint << " , Status : " << (hitpoint > 0 ? "Hidup" : "Mati") << endl;
}
};
class Prajurit : public Npc {
private:
int hitpoint;
int damage;
public:
Prajurit(int hp, int dmg) {
hitpoint = hp;
damage = dmg;
}
int getHp() {
return hitpoint;
}
void setHp(int hp) {
hitpoint = hp;
}
void serang(Npc* a) {
a->setHp(a->getHp() - damage);
}
void info() {
cout << "Hitpoint Prajurit : " << hitpoint << " , Status : " << (hitpoint > 0 ? "Hidup" : "Mati") << endl;
}
};
int main() {
Monster sukuna(100, 40);
Prajurit gojo(100, -5);
while (sukuna.getHp() > 0 && gojo.getHp() > 0) {
sukuna.serang(&gojo);
gojo.serang(&sukuna);
}
sukuna.info();
gojo.info();
}