diff --git a/Shared/mods/deathmatch/logic/CLodModels.cpp b/Shared/mods/deathmatch/logic/CLodModels.cpp index dc04b3d7a9..e5280b9a07 100644 --- a/Shared/mods/deathmatch/logic/CLodModels.cpp +++ b/Shared/mods/deathmatch/logic/CLodModels.cpp @@ -12,9 +12,9 @@ // This associates Object Model ID to its Object-LOD Model ID, according to the game's IPL files (plaintext + binary). -static constexpr std::size_t OBJ_LOD_MODELS_COUNT = 4282; +constexpr std::size_t OBJ_LOD_MODELS_COUNT = 4282; -static constexpr std::array, OBJ_LOD_MODELS_COUNT> OBJ_LOD_MODELS = { +constexpr std::array, OBJ_LOD_MODELS_COUNT> OBJ_LOD_MODELS = { { {7834, 7833}, {7866, 7872}, {7994, 8297}, {8058, 8157}, {16179, 16468}, {16243, 16547}, {8154, 8279}, {8186, 8191}, {8244, 8024}, {8308, 8309}, {8436, 8922}, {8500, 8923}, {8564, 8803}, {8628, 8799}, {17638, 17705}, {8884, 8960}, {17894, 17896}, {9076, 9077},