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This is using Reshade and MAS. Text rendering in RPM is generally more aliased than MAS but I'm not entirely sure why. But even the geometry looks smoother. Whatever they're doing, it should be possible to make this more broadly accessible (possibly through TUFX if it requires postprocessing).
The problem: https://www.youtube.com/watch?v=8h6AJSgVnmc
Someone pointed out this video: https://www.youtube.com/watch?v=ynz1FuEI5jE
This is using Reshade and MAS. Text rendering in RPM is generally more aliased than MAS but I'm not entirely sure why. But even the geometry looks smoother. Whatever they're doing, it should be possible to make this more broadly accessible (possibly through TUFX if it requires postprocessing).
There's a video here that might shed some light - it's possible that emissive materials have worse sampling somehow. https://www.youtube.com/watch?v=_fKaESkzPT0
more resources: https://discussions.unity.com/t/trying-to-create-custom-standard-shader-with-geometric-specular-aliasing/676620
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