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Build a system for pushed, low-frequency variables #59

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JonnyOThan opened this issue Jan 10, 2023 · 0 comments
Open

Build a system for pushed, low-frequency variables #59

JonnyOThan opened this issue Jan 10, 2023 · 0 comments
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performance Optimization to make it faster

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@JonnyOThan
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JonnyOThan commented Jan 10, 2023

Many variables are things that don't change often, and could be pushed into the variable cache on edge-triggered events. Action group states, stage number, resource max levels, target properties, etc.

In addition, certain variables should only be conditionally updated, like all the maneuver node variables should only update if you have a maneuver node, target properties if you have a target, etc.

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Labels
performance Optimization to make it faster
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