From f26c79cc11014f1c8a614850354eb405f7689ef9 Mon Sep 17 00:00:00 2001 From: Flimsy Fox Date: Wed, 15 May 2024 01:22:36 -0600 Subject: [PATCH] Namespace fix --- Flimsy Fox PBR.shader | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Flimsy Fox PBR.shader b/Flimsy Fox PBR.shader index bf45746..a043a63 100644 --- a/Flimsy Fox PBR.shader +++ b/Flimsy Fox PBR.shader @@ -1,9 +1,9 @@ -Shader "Flimsy Fox/PBR 1.3.0a Opaque" +Shader "Flimsy Fox/PBR 1.3.0a2 Opaque" { Properties { [HideInInspector] shader_is_using_thry_editor ("", Float) = 0 - [HideInInspector] shader_master_label ("Flimsy Fox PBR 1.1.0", Float) = 0 + [HideInInspector] shader_master_label ("Flimsy Fox PBR 1.3.0a2", Float) = 0 [HideInInspector] shader_properties_label_file("FFOXLabels", Float) = 0 [HideInInspector] footer_github ("github footer button", Float) = 0 @@ -142,7 +142,7 @@ float _EmissionStrength; int _GlowInTheDarkEnable; - float _GlowInTheDarkMax; + float _GlowInTheDarkMax; Here's some quick MATLAB code for LU decomposition: function [L,U] = lucrout(A) [~,n] = size(A); L = zeros(n,n); U = eye(n,n); L(1,1) = A(1,1); for j=2:n L(j,1) = A(j,1); U(1,j) = A(1,j) / L(1,1); end for j=2:n-1 for i=j:n L(i,j) = A(i,j); for k=1:j-1 L(i,j) = L(i,j) - L(i,k)*U(k,j); end end for k=j+1:n U(j,k) = A(j,k); for i=1:j-1 U(j,k) = U(j,k) - L(j,i)*U(i,k); end U(j,k) = U(j,k) / L(j,j); end end L(n,n) = A(n,n); for k=1:n-1 L(n,n) = L(n,n) - L(n,k)*U(k,n); end end int _AudioLinkEnable; int _AudioLinkSpace;