Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Correlated-Randomness-Comments #2

Open
ForgottenArbiter opened this issue Jul 25, 2020 · 3 comments
Open

Correlated-Randomness-Comments #2

ForgottenArbiter opened this issue Jul 25, 2020 · 3 comments

Comments

@ForgottenArbiter
Copy link
Owner

No description provided.

@bbbbbbbbba
Copy link

bbbbbbbbba commented Sep 18, 2020

Hmm... did you or any other player consciously notice any of those behaviors before studying the source code, or was this only discovered through looking at the source code? Because if the latter is true, then it shows that while (as we all know) the human brain is good at finding patterns even where they don't exist, it is also bad at finding patterns where it doesn't expect them.

@mvy
Copy link

mvy commented Sep 27, 2024

I assume this is still actual? Or have you heard about it being changed?

It should be fairly easy fix though, just initialise each random generator with output from the master seed generator and done.

I wonder how the reset of the generator affects the shuffle and the other per floor generators? Surely, we don't get the same shuffle each floor.

@ForgottenArbiter
Copy link
Owner Author

There will never be an official fix for the correlated randomness in Slay the Spire, but there is a mod you can install to fix the bug here: https://steamcommunity.com/sharedfiles/filedetails/?id=2181005326

Going from memory, I believe per-floor generators are correlated with each other for the same floor, but you shouldn't need to worry about correlation between different floors. These correlations are probably very difficult to take advantage of, too.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants