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Correlated-Randomness-Comments #2
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Hmm... did you or any other player consciously notice any of those behaviors before studying the source code, or was this only discovered through looking at the source code? Because if the latter is true, then it shows that while (as we all know) the human brain is good at finding patterns even where they don't exist, it is also bad at finding patterns where it doesn't expect them. |
I assume this is still actual? Or have you heard about it being changed? It should be fairly easy fix though, just initialise each random generator with output from the master seed generator and done. I wonder how the reset of the generator affects the shuffle and the other per floor generators? Surely, we don't get the same shuffle each floor. |
There will never be an official fix for the correlated randomness in Slay the Spire, but there is a mod you can install to fix the bug here: https://steamcommunity.com/sharedfiles/filedetails/?id=2181005326 Going from memory, I believe per-floor generators are correlated with each other for the same floor, but you shouldn't need to worry about correlation between different floors. These correlations are probably very difficult to take advantage of, too. |
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