NEXT [LIST] [] Re-worked the lumber redistribute event to occur instantly, which should improve predictability. [] Restored intro narration [*] [/LIST]
0.20q [LIST] [] This update features a lot of rebalancing to make late game obtainable and the 5+ arena more fun [] Acolyte special now spawns units in front of itself and has reduced range. Also spawning has been more randomized [] Buffed the fallen down troopers, as this mainly happens late game [] Stun traps' lumber cost has been reduced to 5 [] Final boss and infernal HP have been nerfed [] All enemy units now have a timed life of 5 minutes to prevent stacking and getting stuck [] Fix respawn protection for revived builders [] Builder selector is now automatically selected and camera centered, to prevent confusion in case it got deselected [] Slightly increased fat builder movespeed, slightly decreased the elven builder movespeed [] Reinforcements now no longer have collision and thus don't block builders [] Boss spawn sounds have been fixed [] Coin and lumber spawns have been adjusted to spawn less overall, but more in lategame than before [] Healbacktower now gains some HP on each upgrade [] Magic trease healing range has been slightly increased [*] Updated to latest stdlib, replaced DamageMod with DamageEvent [/LIST]
0.19r [LIST] [] Amazing new final boss with custom abilities by kari! [] Reduced Acolyte zombie spam [] Improved intro [] Increased coin and lumber drops in late game [*] Improved performance [/LIST]
0.19o [LIST] [] Troopers now fall down and continue fighting when the TrooperTower dies [] The fourth boss no longer gets stuck in midair and is overall more dynamic [] Fixed critical error from healback missiles near end of game [] Now using active icon for destroy spell [*] Nerfed infernal boss a bit [/LIST]
0.19e [LIST] [] rebalance infernal boss and later waves [] slightly adjust terrain of small area [] fixed more bugs related to builders dying and not reviving [] balanced healback tower [*] revamped last boss [/LIST]
0.18w [LIST] [] New Tower: "Healback Tower" [] Flamethrower has been changed to reduce fps impact [] New catapult special missile visual [] Living wall attack range decreased [] Glaive damage slightly reduced [] Improve creep spawn balance and terrain fidelity on big arena [] Prevent builders from permanently dying yet showing alive on multiboard [] Some reference leaks have been fixed that caused fps issues on low end machines [/LIST]
0.18s [LIST] [] Adjust rocket visuals [] Fix final win message [*] Slightly buff archer attacks [/LIST]
0.18r [LIST] [] Removed unused imports [] Use colored nametags for selection [/LIST]
0.18q [LIST] [] =Fixes= [] Supercharge item no longer changes repair auto-cast state. [] Lumber dispersion is now disabled when there is only one player left [] Fix builders not getting selected after pick [] Readded original start sound effects [] Stop final wave timer when builders have lost [] =Changes= [] Builders now don't lose their items and controlgroup upon death anymore and are revived at the caster's position [] Slightly reduced restock delay of all consumable items [] Slightly increase effectiveness of reinforcements early and late game [] Slightly increased jump distance and decreased jump speed for fourth boss [] Reduced selection scale for some creeps [*] Creeps now spawn slightly random on each side instead of a fixed point [/LIST]
0.18n [LIST] [*] Initial Release on THW [/LIST]