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Enhancement: turn the week4 character assets into texure atlas #3827

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sphis-Sinco opened this issue Nov 3, 2024 · 1 comment
Open
2 tasks done

Enhancement: turn the week4 character assets into texure atlas #3827

sphis-Sinco opened this issue Nov 3, 2024 · 1 comment
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status: pending triage Awaiting review. type: enhancement Involves an enhancement or new feature.

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@sphis-Sinco
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sphis-Sinco commented Nov 3, 2024

Issue Checklist

  • I have properly named my enhancement
  • I have checked the Issues/Discussions pages to see if my enhancement has already been suggested

What is your suggestion, and why should it be implemented?

Turn the Week 4 Character assets into Texture Atlases because of the flowing hair.

and yeah that's it
with the flowing hair it adds more Sprites than should be.

so texture atlas would fix that and hey you can make it smoother if yall want

lol
I don't expect this to be taken into account
I just had the idea

@sphis-Sinco sphis-Sinco added status: pending triage Awaiting review. type: enhancement Involves an enhancement or new feature. labels Nov 3, 2024
@sphis-Sinco sphis-Sinco changed the title Enhancement: turn the week4 assets into texure atlas Enhancement: turn the week4 character assets into texure atlas Nov 9, 2024
@AbnormalPoof
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AbnormalPoof commented Nov 10, 2024

I looked at the spritesheets, and they don't seem very expensive on memory usage:
bfCar
momCar
I'd argue that the Texture Atlas render type be saved for characters that are very expensive to render in terms of memory usage.
There's also characters that have it a lot worse than Week 4 Mom and Boyfriend. Pico Playable has 8 entirely different sprite sheets for Gameplay, Game Over, WeekEnd 1 mechanics, cursing, and burping.
Screenshot 2024-11-09 at 11 03 27 PM

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Labels
status: pending triage Awaiting review. type: enhancement Involves an enhancement or new feature.
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