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Update description for Engines/Forks and Rewrites/Port build #219

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Kiribartlett-Dev opened this issue Sep 6, 2024 · 0 comments
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@Kiribartlett-Dev
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Under the Engines and Forks & Rewrites and Ports section of Programming, it states that Mod Engines used the fork build of the base game and the custom engine without the version number. This is no longer true since WeekEnd 1 update was released:

  • Beside Pop Engine Rewrite, Psych Engine, Kade Engine, Forever Engine, Codename Engine, Andromeda Engine Legacy, FPS Plus, Leather Engine, Modding+, Mic'd Up Engine, Crow Engine, Funkin' Android, and FunkiniOS use the fork build of base game's v0.2.7.1 update.
  • Funkin' Mobile use the fork build of base game's v0.2.8 update but rewritten for mobile devices.
  • Troll Engine use the fork build of Psych Engine's v0.5.2h update that use for TGT Mod.
  • BoloVEVO's Kade Engine use the last fork build update of Kade Engine (v1.8).
  • Edak Engine use the fork build of Kade Engine's v1.5 update.
  • Super Engine should be move to Kade Engine section and use the fork build of Kade's v1.5.1 update.
  • The link page for Andromeda 2.0 should be link to https://github.com/nebulazorua/andro-2.0
  • BS Engine Mobile use the fork build of Psych Engine's v0.4.2 update that work in Android with optimizations.
  • Edak Engine, Leather Engine, Pop Engine Rewrite, PSXFunkin, and Funkin' Rewritten is completely deprecated.
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