You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
With the recent v0.5.0 update, certain texture atlases now have gotten blend modes and filters working. I heard that these work fine in game when the atlases are exported, but Animate exports these things wrong, and that Cheems had information on how to fix these. I think this information should be added to the modding docs here or at least to flxanimate's README.md.
The text was updated successfully, but these errors were encountered:
With the recent v0.5.0 update, certain texture atlases now have gotten blend modes and filters working. I heard that these work fine in game when the atlases are exported, but Animate exports these things wrong, and that Cheems had information on how to fix these. I think this information should be added to the modding docs here or at least to flxanimate's README.md.
The text was updated successfully, but these errors were encountered: