-
Notifications
You must be signed in to change notification settings - Fork 71
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Inquiry of Supporting Colmap-free 3d Gaussian Splatting #46
Comments
In my opinion, dust3r-based initialization could be a better choice. Colmap-free 3D Gaussian splatting only supports sequential data,and it takes a significantly longer time to reconstruct compared to using COLMAP first and then applying 3D Gaussian splatting. One advantage of colmap-free over dust3r-based initialization is that it can handle a larger number of images (e.g., more than 30). However, I believe that in the near future, this issue could be addressed by employing engineering-based methods like divide-and-conquer or better pair selection strategies. |
Hi Chongjie, Thank you so much for your prompt response. I think building 3D scen from sequential data might be important in medical field. As we have a large number of video-based data, i.e. endoscopy. Therefore, colmap-free methods may facilitate this area. Sincerely, |
Hello, you can refer to my implementation. https://github.com/Bin-ze/sfm-free-gaussian-splatting |
Hi Chongjie,
Thank you so much for your insightful work. May I kindly ask if there is any plan to support Colmap-free 3d Gaussian Splatting in your studio?
Sincerely,
Chenlin
The text was updated successfully, but these errors were encountered: