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With Texrecon, it will create several texture maps for the whole mesh. Do you have any idea about converting the multiple texture maps into one texture map without degrade the performance?
BTW, load_objs_as_meshes can only deal with "a single texture image for the whole mesh", stated in the pt3d document.
The text was updated successfully, but these errors were encountered:
Thanks for your great work.
With Texrecon, it will create several texture maps for the whole mesh. Do you have any idea about converting the multiple texture maps into one texture map without degrade the performance?
BTW,
load_objs_as_meshes
can only deal with "a single texture image for the whole mesh", stated in the pt3d document.The text was updated successfully, but these errors were encountered: