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Allow molten lead and silver to be poured to ingot cast #16044

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hron84 opened this issue Apr 23, 2024 · 12 comments
Closed
4 tasks done

Allow molten lead and silver to be poured to ingot cast #16044

hron84 opened this issue Apr 23, 2024 · 12 comments

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@hron84
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hron84 commented Apr 23, 2024

Your GTNH Discord Username

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Your Pack Version

2.5.1

Your Proposal

I bought few Native Lead Clusters and Native Silver Clusters from one of my visitor Pech Foragers. I value it so much so I put it into my smeltery, however I cannot pour it to lead ingots because there is no recipe for it. Would you mind if it is possible to let us pour these valuable materials into ingot form to be stored later usages?

Your Goal

Molten Lead and Silver is useless especially if it isn't a worth of bucket. It is laying in the smeltery and occupies space.

Your Vision

Pech foragers are important part of Thaumcraft. The business with them can lead to precious (or otherwise hard-to-obtain) items in exchange for an useless gold armors / weapons dropped by the mobs.

Final Checklist

  • I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying I like this change please reconsider adding it will prompt us to investigate and reopen it once we confirm your report.
  • I understand this change request may not attract enough attention and thus not be implemented.
  • I understand this change request may be rejected due to other community members think it's inappropriate.
  • I believe this feature would make the pack better.
@hron84 hron84 added Status: Triage Issue awaiting triage. Remove once this issue is processed Suggestion labels Apr 23, 2024
@DarkYuan
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I second this suggestion. Didn't even realize it was useless until I tried to pour it.

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This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 3 days

@github-actions github-actions bot added the Status: Stale Automatically close this issue in 2 weeks if there are no new responses label Sep 24, 2024
@Dream-Master Dream-Master removed the Status: Stale Automatically close this issue in 2 weeks if there are no new responses label Sep 24, 2024
@BlueHero233
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This would break progression, lead and silver are supposed to be locked in LV age
theres a only a handful of metals that can be processed in the smeltery, it says so on the controller tooltip

@LazyFleshWasTaken
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This would break progression, lead and silver are supposed to be locked in LV age theres a only a handful of metals that can be processed in the smeltery, it says so on the controller tooltip

what do you mean? They can be cooked in a normal vanilla furnace. If you mean for tools, then just don't give allow them to cast into tool parts, just ingots.

@BlueHero233
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Im saying casting lead and silver ingots from the tinkers smeltery would break progression if you can get native clusters before LV age
The "molten silver" and "molten lead" added by tinkers dont function interchangeably with gregtech, you cannot even cast them into tool parts anyways, only way to get them is with TIC extrusion in MV

@LazyFleshWasTaken
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Im saying casting lead and silver ingots from the tinkers smeltery would break progression if you can get native clusters before LV age The "molten silver" and "molten lead" added by tinkers dont function interchangeably with gregtech, you cannot even cast them into tool parts anyways, only way to get them is with TIC extrusion in MV

Again. How does this break progression, when you can smelt native clusters in a normal furnace? You can also macerate them in a steam macerator for 22 tinyt dust, which you can then, again, smelt in a normal furnace.

The reason there is a desire for being able to cast molten lead and molten silver is because otherwise it is stuck in the smeltery, useless. Not because its the only way to process it.

@Miklebe
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Miklebe commented Oct 23, 2024

For context, out of 7 native clusters added by thaumcraft, 1 can't be used in smeltery (cinnabar), 2 can be used for everything (copper, iron), 2 can be used for various crafts or at least casted into ingots (gold, tin), and silver/lead can't be used in anything except bucket.
In smeltery they make exactly 3 ingots, which is more than fluid extracting/macerating/furnace, but less than infernal blast furnace.

Progression part is weird since if user got it before going to Twilight, where silver and lead ore vein is, player can still smelt it in the vanilla furnace for 2 ingots instead of 3, or crush it in steam macerator for 2.5 ingots in small dust form.

@DarkYuan
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DarkYuan commented Oct 23, 2024

The "molten silver" and "molten lead" added by tinkers dont function interchangeably with gregtech

It's fine if they're not interchangeable with gt fluids, but they could still cast in a smeltery without changing that.

@chochem
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chochem commented Oct 23, 2024

the tinker lead is gone by the way. only gt now. so this is only about silver

@chochem chochem added Type: Recipe and removed Status: Triage Issue awaiting triage. Remove once this issue is processed labels Nov 7, 2024
@chochem chochem added the Status: Stale Automatically close this issue in 2 weeks if there are no new responses label Dec 15, 2024
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Closing this issue because it has been stale with no responses for over 7 days.

@github-actions github-actions bot closed this as not planned Won't fix, can't repro, duplicate, stale Dec 23, 2024
@hron84
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hron84 commented Jan 6, 2025

This issue should be reopened I think we did not get a real answer here.

First, I still not understand why casting things to ingot would break any progression if you cannot do anything with that ingot without a machine? I understand you meant to obtain lead only when user is able to enter to Twilight, but as far as I remember, any lead part I can craft is not used in steam machines (I do not remember LV recipes) so I think being able to process ore clusters to ingots wouldn't break the progression. But I am open for arguments.

Second, since lead and silver could be used Tinker tool parts too (whatever mod adds the ingot itself) why do you think this specific use case breaks the progression? AFAIK Silver is only brings "Smite" ability to tools, and Lead has similar, non-OP effect (poisoning?), so I am not sure if it could break any progressions - fighting with (Infernal) mobs is a thing from even the pre-steam age.

BTW, While the ores are banned to spawn naturally from the overworld, the ore clusters are obtainable by Thaumcraft loot bags and pech trades.

@github-actions github-actions bot removed the Status: Stale Automatically close this issue in 2 weeks if there are no new responses label Jan 6, 2025
@DarkYuan
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DarkYuan commented Jan 6, 2025

For more context, the ingots are already obtainable by smelting the clusters in a furnace. It's not the casting that would be breaking progression, if you see it as such, it would be the clusters from pechs.

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