diff --git a/src/content/docs/games/BeamMP/change map.mdx b/src/content/docs/games/BeamMP/change map.mdx index d057cdb..e711540 100644 --- a/src/content/docs/games/BeamMP/change map.mdx +++ b/src/content/docs/games/BeamMP/change map.mdx @@ -44,28 +44,24 @@ This setting will override anything you have manually set inside your ServerConf ::: ## Uploading Custom Maps -Custom maps are normally provided to you in a .zip format. To use custom maps on your BeamMP server, you'll need to upload them via SFTP in 2 different folders, one folder is for the server, and the other is so the client can download the map. Follow these steps: +Custom maps are normally provided to you in a .zip format. To use custom maps on your BeamMP server, you'll need to upload them via SFTP. + 1. Log in to the [Game Host Bros Panel](https://panel.gamehostbros.com/) and select your BeamMP server. -2. Access your server files using [SFTP](https://guides.gamehostbros.com/getting-started/uploading-files/) and navigate to `/levels/`. -3. Extract your custom_map.zip and upload the folder to `/levels/`. The map should be inside its own folder. -4. Upload your custom_map.zip to `/Resources/Client/` so the client is able to download the map.zip (the same as a mod .zip). -5. After uploading, go to `Configuration > Startup Parameters` in the Game Host Bros Panel. -6. Find the `Map` setting and enter the filepath for your custom map, e.g., `/levels/custom_map/info.json`. -7. Restart your server to apply the changes. +2. Access your server files using [SFTP](https://guides.gamehostbros.com/getting-started/uploading-files/). +3. Upload your custom_map.zip to `/Resources/Client/` so the client is able to download the map.zip (the same as a mod .zip). +4. After uploading, go to `Configuration > Startup Parameters` in the Game Host Bros Panel. +5. Open the custom_map.zip locally on your PC and look for the info.json file. Enter the filepath for your custom map info into the `Map` section. e.g. `/levels/custom_map/info.json`. +6. Restart your server to apply the changes. This is how your files should look if everything is uploaded correctly. -- levels - - custom_map - - **info.json** - - ... - Resources - Client - **custom_map.zip** - - skyline-r33.zip + - skyline-r33-mod.zip - ...