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Currently only the "standard" shading model can be applied to surfaces, which is suitable for most, but not all surface types. Add the models for at least the following models:
Subsurface scattering (skin, vegetation)
Clear coat
Hair
The text was updated successfully, but these errors were encountered:
Small tangent: I feel that this project is unusually high-quality & well-documented. I have technical reasons for choosing to use this framework over full engines like Godot, Unity, or Unreal, but the extensive documentation & support work is a very very welcome cherry on top. A small subset of the core tech I'm developing is domain-specific & so won't be contributed to this framework, but I would like to contribute whatever work I can to benefit this project. Feels like the thing to do. Thank you for your hard work on all of this.
I'll see about posting in the relevant issues pages for other tasks & pinging you on the Discord server when I find the time.
Currently only the "standard" shading model can be applied to surfaces, which is suitable for most, but not all surface types. Add the models for at least the following models:
The text was updated successfully, but these errors were encountered: