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Render backend using OpenGL ES is required. We already have an OpenGL 4.1 backend, which is fairly close to OpenGL ES 3.1, but will likely require some tweaks to get it running. XShaderCompiler might also have to be adjusted so it outputs GLSL readable by GLES.
Extend the input system with touch and sensors
Port to Android and iOS. Should be just the matter of porting the main message loop, input handling, window creation and file-system.
Console ports:
Need to add a plugin for the native render backend
PS4 and XBONE at least, others to be considered. Similar to mobile should be just the matter of porting the main message loop, input handling, window creation and file-system.
WebGL port:
Use Emscripten to convert the code. What adjustments will be needed remains to be seen.
The text was updated successfully, but these errors were encountered:
Make the framework mobile ready:
Console ports:
WebGL port:
The text was updated successfully, but these errors were encountered: