Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Precompiled binaries on OSX dylib not found #194

Closed
Milerius opened this issue Sep 15, 2018 · 7 comments
Closed

Precompiled binaries on OSX dylib not found #194

Milerius opened this issue Sep 15, 2018 · 7 comments

Comments

@Milerius
Copy link
Contributor

Milerius commented Sep 15, 2018

Hello i got this error:

capture d ecran 2018-09-15 a 07 58 36

with minimal configuration:

capture d ecran 2018-09-15 a 07 59 12

capture d ecran 2018-09-15 a 07 59 19

capture d ecran 2018-09-15 a 08 01 33

May be i do something wrong?

@Milerius
Copy link
Contributor Author

Milerius commented Sep 15, 2018

After installing ossp-uuid with homebrew -> brew install ossp-uuid (should be marked in your documentation somewhere because i didn't have it defaultly installed)

( is it marked at -> https://github.com/GameFoundry/bsf/blob/master/Documentation/GitHub/compiling.md) (but this is not written on the online documentation when you use precompiled binaries)

I got a sigsegv ->
capture d ecran 2018-09-15 a 08 04 30

capture d ecran 2018-09-15 a 08 05 09

I have no debug information since i use the precompiled binaries, should i build manually bsf on OSX or it's supposed to work ?

Thank's you for your help, and keep going your amazing job !

@BearishSun
Copy link
Member

Do you get a crash log next to the executable? If so can you post it?

If not, you'll need to compile bsf from source to debug the issue further. I'm guessing it's some incompatibility between OS/XCode/Framework versions used.

@Milerius
Copy link
Contributor Author

Milerius commented Sep 15, 2018

I'm not using xcode I'm using clang 6.0 ! This is may be the problem ?

there is no crashlog generated (im buildin in debug from source bsf and bsf example i will tell you if the bug still occur)

anyway it's exactly the same bug -> #129

It's works when i'm building from source, may be you have not release since the patch from #129 on the download page, that's why the bug still occur ?

@BearishSun
Copy link
Member

Building with Clang is fine - internally it will still use frameworks that ship with XCode though, so your builds can still be affected by version of XCode installed, even if you aren't using it directly.

Indeed I have not released a new version since that issue was resolved, that's why it works from source.

@Milerius
Copy link
Contributor Author

Ok so can we close it, or you will close it when you will release a new osx precompiled version on the download page (because the fact is that doesn't work if we use the current download)

@Milerius
Copy link
Contributor Author

Also you have some warnings ->
capture d ecran 2018-09-15 a 12 45 37
capture d ecran 2018-09-15 a 12 46 25
capture d ecran 2018-09-15 a 12 46 41
capture d ecran 2018-09-15 a 12 46 56

@BearishSun
Copy link
Member

On latest master LibUUID should no longer require to be separately installed.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants