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Precompiled binaries on OSX dylib not found #194
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After installing ossp-uuid with homebrew -> ( is it marked at -> https://github.com/GameFoundry/bsf/blob/master/Documentation/GitHub/compiling.md) (but this is not written on the online documentation when you use precompiled binaries) I have no debug information since i use the precompiled binaries, should i build manually bsf on Thank's you for your help, and keep going your amazing job ! |
Do you get a crash log next to the executable? If so can you post it? If not, you'll need to compile bsf from source to debug the issue further. I'm guessing it's some incompatibility between OS/XCode/Framework versions used. |
I'm not using xcode I'm using clang 6.0 ! This is may be the problem ? there is no crashlog generated (im buildin in debug from source bsf and bsf example i will tell you if the bug still occur) anyway it's exactly the same bug -> #129 It's works when i'm building from source, may be you have not release since the patch from #129 on the download page, that's why the bug still occur ? |
Building with Clang is fine - internally it will still use frameworks that ship with XCode though, so your builds can still be affected by version of XCode installed, even if you aren't using it directly. Indeed I have not released a new version since that issue was resolved, that's why it works from source. |
Ok so can we close it, or you will close it when you will release a new osx precompiled version on the download page (because the fact is that doesn't work if we use the current download) |
On latest master LibUUID should no longer require to be separately installed. |
Hello i got this error:
with minimal configuration:
May be i do something wrong?
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