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Currently for every lights all visible objects are packed into a single shadow map for that light. However some objects need more detail (e.g. character faces during a cutscene). In such cases it can be beneficial to allow the user to pack the shadow map for that particular object into a texture of its own, using a higher resolution.
The text was updated successfully, but these errors were encountered:
Currently for every lights all visible objects are packed into a single shadow map for that light. However some objects need more detail (e.g. character faces during a cutscene). In such cases it can be beneficial to allow the user to pack the shadow map for that particular object into a texture of its own, using a higher resolution.
The text was updated successfully, but these errors were encountered: