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Objects and lights can be defined as static, but these properties are currently not used by the shadowing system. Instead shadows are re-rendered every frame, which can be prohibitively expensive. When generating shadow maps for static objects and lights, it would be best to group such static objects into a shadow map of their own, which remains static throughout the light's lifetime. All other objects should be rendered into a separate shadow map which is updated per-frame.
The text was updated successfully, but these errors were encountered:
Objects and lights can be defined as static, but these properties are currently not used by the shadowing system. Instead shadows are re-rendered every frame, which can be prohibitively expensive. When generating shadow maps for static objects and lights, it would be best to group such static objects into a shadow map of their own, which remains static throughout the light's lifetime. All other objects should be rendered into a separate shadow map which is updated per-frame.
The text was updated successfully, but these errors were encountered: