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Occlusion culling #31

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BearishSun opened this issue Mar 16, 2018 · 0 comments
Open

Occlusion culling #31

BearishSun opened this issue Mar 16, 2018 · 0 comments
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OFFICIAL type: enhancement [MAJOR] Feature that takes a few weeks up to few months to implement
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@BearishSun
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Ability to cull objects that are currently occluded by another object. This saves the GPU from rendering an object that wouldn't otherwise have been seen. This will likely include using object bounding boxes, or even separate collision meshes. Needs research whether a full GPU, or software rasterized CPU solution is better. Or perhaps even a baked solution like Umbra?

@BearishSun BearishSun added type: enhancement [MAJOR] Feature that takes a few weeks up to few months to implement OFFICIAL labels Mar 16, 2018
@BearishSun BearishSun added this to the Longterm milestone Mar 16, 2018
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OFFICIAL type: enhancement [MAJOR] Feature that takes a few weeks up to few months to implement
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