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Global illumination ensures higher lighting quality by accounting for indirect (bounced) light. bs::f supports this in the form of light volumes, but they don't react to lighting changes, and are approximate. A fully dynamic solution would be explored. Light-propagation volumes seem to be most promising but this requires more research.
The text was updated successfully, but these errors were encountered:
Global illumination ensures higher lighting quality by accounting for indirect (bounced) light. bs::f supports this in the form of light volumes, but they don't react to lighting changes, and are approximate. A fully dynamic solution would be explored. Light-propagation volumes seem to be most promising but this requires more research.
The text was updated successfully, but these errors were encountered: