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Currently the textures are either fully loaded or fully unloaded. Enhance the system so it can stream different texture mip-levels one by one. This way textures that are further away can have their higher quality mip levels unloaded, saving on memory. And as the player moves through the world new textures can be easily loaded in as required. This feature is very important for large open world projects.
The text was updated successfully, but these errors were encountered:
Currently the textures are either fully loaded or fully unloaded. Enhance the system so it can stream different texture mip-levels one by one. This way textures that are further away can have their higher quality mip levels unloaded, saving on memory. And as the player moves through the world new textures can be easily loaded in as required. This feature is very important for large open world projects.
The text was updated successfully, but these errors were encountered: