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i build bsf with this command:
cmake ../ -D RENDERER_MODULE=Null -D RENDER_API_MODULE=Null -D CMAKE_BUILD_TYPE=Debug -D AUDIO_MODULE=Null -D PHYSICS_MODULE=Null
i made a simple sample. when run ,it crashed. this is the crash log:
A fatal error occurred and the program has to terminate!
Error: InternalErrorException
Description: Could not load dynamic library libbsfNullRenderAPI.so. System Error: libbsfNullRenderAPI.so: undefined symbol: _ZTIN2bs2ct13RenderTextureE
In function: void bs::DynLib::load()
The text was updated successfully, but these errors were encountered:
/** Main entry point into the application. */
#if BS_PLATFORM == BS_PLATFORM_WIN32
int CALLBACK WinMain( In HINSTANCE hInstance, In HINSTANCE hPrevInstance, In LPSTR lpCmdLine, In int nCmdShow
)
#else
int main()
#endif
{
using namespace bs;
// Initializes the application and creates a window with the specified properties
VideoMode videoMode(windowResWidth, windowResHeight);
Application::startUp(videoMode, "DebugWindow", false);
// Runs the main loop that does most of the work. This method will exit when user closes the main
// window or exits in some other way.
Application::instance().runMainLoop();
// When done, clean up
Application::shutDown();
return 0;
i build bsf with this command:
cmake ../ -D RENDERER_MODULE=Null -D RENDER_API_MODULE=Null -D CMAKE_BUILD_TYPE=Debug -D AUDIO_MODULE=Null -D PHYSICS_MODULE=Null
i made a simple sample. when run ,it crashed. this is the crash log:
A fatal error occurred and the program has to terminate!
The text was updated successfully, but these errors were encountered: