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I currently help out at REGoth, a game engine reimplementation which uses bsf. Recently, a Manjaro user reported, that he gets segmentation faults when he compiles and runs this engine.
Today, I set up a virtual machine with Manjaro (all updates applied and using Linux 5.2) and installed REGoth, and was able to reproduce these segmentation faults.
The backtrace shows, that the segmentation fault seems to origin from some bsf code, and I hereby wanted to report this issue in the hope to get this resolved.
If you need more information to debug this, please let me know.
The text was updated successfully, but these errors were encountered:
I experienced something similar (namely it couldn't find the parameter 'gAlbedoTex' anymore) when the C++ code describing a buffer for a built-in shader was out of sync with the shader asset file.
I currently help out at REGoth, a game engine reimplementation which uses bsf. Recently, a Manjaro user reported, that he gets segmentation faults when he compiles and runs this engine.
Today, I set up a virtual machine with Manjaro (all updates applied and using Linux 5.2) and installed REGoth, and was able to reproduce these segmentation faults.
Here is the logfile together with a backtrace from gdb: https://pastebin.com/QND696m0
The backtrace shows, that the segmentation fault seems to origin from some bsf code, and I hereby wanted to report this issue in the hope to get this resolved.
If you need more information to debug this, please let me know.
The text was updated successfully, but these errors were encountered: