We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
If I have two connections in the same scene, how should I configure GdSceneSynchronizer? Would I have to have two singletons?
The text was updated successfully, but these errors were encountered:
Yes, or a single singleton that under the hood instantiates two (or more) different GdSceneSynchronizer. In such a case the API would look like:
GdSceneSynchronizer
NetSync.sync_layer[0].register_variable(...)
Sorry, something went wrong.
I guess that multiplayer(property) of GdSceneSynchronizer also must be set, correct?
Yes, each GdSceneSynchronizer must have it's own (or shared) MultiplayerAPI set as usual.
No branches or pull requests
If I have two connections in the same scene, how should I configure GdSceneSynchronizer?
Would I have to have two singletons?
The text was updated successfully, but these errors were encountered: