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Connecting to server gives me the error The peer is unknown (current local peer ID). If I set the controller's peer to 1, then every half a second, it says The local peer was not found. This is a bug. PeerID: (current local peer ID)
func _setup_synchronizer(local_id: int) -> void:
GameSync.setup_controller(
self,
get_multiplayer_authority(),
collect_inputs,
count_input_size,
are_inputs_different,
controller_process
)
E 0:00:11:0390 cube.gd:15 @ _setup_synchronizer(): The peer is unknown `866995536`.
<C++ Error> Condition "pd" is false. Returning: nullptr
<C++ Source> modules\network_synchronizer\scene_synchronizer.cpp:1547 @ NS::SceneSynchronizerBase::get_controller_for_peer()
<Stack Trace> cube.gd:15 @ _setup_synchronizer()
cube.gd:8 @ _ready()
3d.gd:88 @ spawn()
func _setup_synchronizer(local_id: int) -> void:
GameSync.setup_controller(
self,
1,
collect_inputs,
count_input_size,
are_inputs_different,
controller_process
)
E 0:00:06:0849 NS::SceneSynchronizerBase::rpc_notify_netstats: The local peer was not found. This is a bug. PeerID: 1088757787
<C++ Error> Condition "local_peer_data" is false. Returning: m_retval
<C++ Source> modules\network_synchronizer\scene_synchronizer.cpp:1178 @ NS::SceneSynchronizerBase::rpc_notify_netstats()
The text was updated successfully, but these errors were encountered:
Connecting to server gives me the error
The peer is unknown (current local peer ID)
. If I set the controller's peer to 1, then every half a second, it saysThe local peer was not found. This is a bug. PeerID: (current local peer ID)
The text was updated successfully, but these errors were encountered: