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Editable Hex #205
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it is on the todolist, but good hex editors are a pain... afaik @thomascannon is working on one |
@GameTec-live i seem to remember you mention that edit dump option was "to do" did you ever consider appenhend keys from dump to file? or keys found to key file? |
import, export and editing uid, etc, is all working, only hexeditor is missing. On the roadmap (in order of prob going to be implemented): |
If editor is difficult or impractical, suggestion to display the full hex in a simple viewer in the meantime? |
There is a draft, with a very very janky hex editor... @augustozanellato Wanted to redo it properly and modular (which im thankful for) and hes almost done, eycept he cant figure out a good way to do input, which is kinda essential for a hex editor... |
Nice to hear! Will stay tuned. |
I already have hex view working, what’s bothering me is the editing/input. I might cleanup my code shitshow tomorrow and push it here. |
@augustozanellato did you manage to get the hex editor working to any degree? apart from the view i think view would still be a massive help buddy |
I managed to get some sort of edit working using textformatters which then more or less only breaks pasting (which imo is a fine tradeoff, especially as you can just provide a paste button?) |
After copying a card it could be useful to have a built in hex editor to change some data on the move (without having to dump and then edit externally and then import again)
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