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AABBoxRasterizerSSEMT.cpp
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////////////////////////////////////////////////////////////////////////////////
// Copyright 2017 Intel Corporation
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy
// of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
////////////////////////////////////////////////////////////////////////////////
#include "AABBoxRasterizerSSEMT.h"
AABBoxRasterizerSSEMT::AABBoxRasterizerSSEMT()
: AABBoxRasterizerSSE()
{
}
AABBoxRasterizerSSEMT::~AABBoxRasterizerSSEMT()
{
}
//-------------------------------------------------------------------------------
// Create mNumDepthTestTasks to tarnsform occludee AABBox, rasterize and depth test
// to determine if occludee is visible or occluded
//-------------------------------------------------------------------------------
void AABBoxRasterizerSSEMT::TransformAABBoxAndDepthTest(CPUTCamera *pCamera, UINT idx)
{
mTaskData[idx].idx = idx;
mTaskData[idx].pAABB = this;
mpCamera[idx] = pCamera;
gTaskMgr.CreateTaskSet(&AABBoxRasterizerSSEMT::TransformAABBoxAndDepthTest, &mTaskData[idx], mNumDepthTestTasks, &gRasterize[idx], 1, "Xform Vertices", &gAABBoxDepthTest[idx]);
}
void AABBoxRasterizerSSEMT::WaitForTaskToFinish(UINT idx)
{
// Wait for the task set
gTaskMgr.WaitForSet(gAABBoxDepthTest[idx]);
}
void AABBoxRasterizerSSEMT::ReleaseTaskHandles(UINT idx)
{
// Release the task set
if(mEnableFCulling)
{
gTaskMgr.ReleaseHandle(gInsideViewFrustum[idx]);
}
else
{
gTaskMgr.ReleaseHandle(gTooSmall[idx]);
}
gTaskMgr.ReleaseHandle(gActiveModels[idx]);
gTaskMgr.ReleaseHandle(gXformMesh[idx]);
gTaskMgr.ReleaseHandle(gBinMesh[idx]);
gTaskMgr.ReleaseHandle(gSortBins[idx]);
gTaskMgr.ReleaseHandle(gRasterize[idx]);
gTaskMgr.ReleaseHandle(gAABBoxDepthTest[idx]);
gInsideViewFrustum[idx] = gTooSmall[idx] = gActiveModels[idx] = gXformMesh[idx] = gBinMesh[idx] = gSortBins[idx] = gRasterize[idx] = TASKSETHANDLE_INVALID;
gAABBoxDepthTest[idx] = TASKSETHANDLE_INVALID;
LARGE_INTEGER startTime = mStartTime[idx][0];
LARGE_INTEGER stopTime = mStopTime[idx][0];
for(UINT i = 0; i < mNumDepthTestTasks; i++)
{
startTime = startTime.QuadPart > mStartTime[idx][i].QuadPart ? mStartTime[idx][i] : startTime;
stopTime = stopTime.QuadPart < mStopTime[idx][i].QuadPart? mStopTime[idx][i] : stopTime;
}
mDepthTestTime[mTimeCounter++] = ((double)(stopTime.QuadPart - startTime.QuadPart)) / ((double)glFrequency.QuadPart);
mTimeCounter = mTimeCounter >= AVG_COUNTER ? 0 : mTimeCounter;
}
//--------------------------------------------------------------------------------
// Determine the batch of occludee models each task should work on
// For each occludee model in the batch
// * Transform the AABBox to screen space
// * Rasterize the triangles that make up the AABBox
// * Depth test the raterized triangles against the CPU rasterized depth buffer
//--------------------------------------------------------------------------------
void AABBoxRasterizerSSEMT::TransformAABBoxAndDepthTest(UINT taskId, UINT taskCount, UINT idx)
{
QueryPerformanceCounter(&mStartTime[idx][taskId]);
BoxTestSetupSSE setup;
setup.Init(mViewMatrix[idx], mProjMatrix[idx], viewportMatrix, mpCamera[idx], mOccludeeSizeThreshold);
__m128 xformedPos[AABB_VERTICES];
__m128 cumulativeMatrix[4];
static const UINT kChunkSize = 64;
for(UINT base = taskId*kChunkSize; base < mNumModels; base += mNumDepthTestTasks * kChunkSize)
{
UINT end = min(base + kChunkSize, mNumModels);
if(mEnableFCulling)
{
CalcInsideFrustum(&mpCamera[idx]->mFrustum , base, end, idx);
}
for(UINT i = base; i < end; i++)
{
mpVisible[idx][i] = false;
if(mpInsideFrustum[idx][i] && !mpTransformedAABBox[i].IsTooSmall(setup, cumulativeMatrix))
{
PreTestResult res = mpTransformedAABBox[i].TransformAndPreTestAABBox(xformedPos, cumulativeMatrix, mpDepthSummary[idx]);
if(res == ePT_UNSURE)
{
mpVisible[idx][i] = mpTransformedAABBox[i].RasterizeAndDepthTestAABBox(mpRenderTargetPixels[idx], xformedPos, idx);
}
else
{
mpVisible[idx][i] = (res == ePT_VISIBLE);
}
}
}
}
QueryPerformanceCounter(&mStopTime[idx][taskId]);
}
void AABBoxRasterizerSSEMT::TransformAABBoxAndDepthTest(VOID* pTaskData, INT context, UINT taskId, UINT taskCount)
{
PerTaskData *pPerTaskData = (PerTaskData*)pTaskData;
pPerTaskData->pAABB->TransformAABBoxAndDepthTest(taskId, taskCount, pPerTaskData->idx);
}